<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Splats — The Evolution of Media, in Brief</title><link>https://splats.com</link><description>Daily smart-brevity news on gaussian splatting, 4D media, and the volumetric web.</description><language>en-us</language><item><title>Splatting, but the light is sound and the camera is a transducer</title><link>https://splats.com/2026/09/01/pags-photoacoustic-splatting-sound-speed</link><guid isPermaLink="true">https://splats.com/2026/09/01/pags-photoacoustic-splatting-sound-speed</guid><description>PAGS reconstructs photoacoustic tomography by representing tissue as sparse Gaussians and the speed of sound as a spherical-harmonic field. It works blind, with no calibrated acoustic priors, and beats a baseline that was handed the true sound speed.</description><category>research</category><pubDate>Tue, 01 Sep 2026 01:30:00 GMT</pubDate></item><item><title>Their trick makes VRAM independent of scene size. The test scenes were too small to show it.</title><link>https://splats.com/2026/08/31/abcd-constant-vram-block-descent</link><guid isPermaLink="true">https://splats.com/2026/08/31/abcd-constant-vram-block-descent</guid><description>ABCD freezes all but one spatial block and collapses everything else into two flat images, exploiting the fact that alpha blending is associative. Peak VRAM becomes constant in scene extent — but on the two scenes measured it saved 15%, tripled system memory and took twelve times as long.</description><category>research</category><pubDate>Mon, 31 Aug 2026 18:50:00 GMT</pubDate></item><item><title>Give it scattered keypoints and it matches a full splat reconstruction</title><link>https://splats.com/2026/08/29/fixanything-video-prior-any-representation</link><guid isPermaLink="true">https://splats.com/2026/08/29/fixanything-video-prior-any-representation</guid><description>CMU&apos;s FixAnything cleans up renderings from NeRF, 3DGS, mesh or sparse SfM points with a single video model. Fed nothing but scattered keypoints it scores 15.52 dB at three views, against 15.18 for the same model fed a complete Gaussian reconstruction.</description><category>research</category><pubDate>Sat, 29 Aug 2026 02:40:00 GMT</pubDate></item><item><title>PSNR said Gaussian splatting won. Seventeen people said it didn&apos;t.</title><link>https://splats.com/2026/08/29/lab-reconstruction-metrics-versus-humans</link><guid isPermaLink="true">https://splats.com/2026/08/29/lab-reconstruction-metrics-versus-humans</guid><description>Two laboratory studies a day apart. Argonne measured 3DGS three to five decibels ahead of NeRF on every machine it tried. A human-subject study rating holograms of twelve lab objects ranked Gaussian splatting first on none of them.</description><category>research</category><pubDate>Sat, 29 Aug 2026 00:10:00 GMT</pubDate></item><item><title>To put splats on the globe, he replaced the renderer</title><link>https://splats.com/2026/08/28/3d-tiles-splat-plugin-drops-spark</link><guid isPermaLink="true">https://splats.com/2026/08/28/3d-tiles-splat-plugin-drops-spark</guid><description>A 3D Tiles plugin now streams Gaussian splats as glTF tiles, using Khronos&apos;s extension and SPZ compression. Version 0.2.0, out today, dropped World Labs&apos; Spark for a hand-written renderer — because Earth-centred coordinates need precision a general-purpose splat renderer does not carry.</description><category>tools</category><pubDate>Fri, 28 Aug 2026 19:35:00 GMT</pubDate></item><item><title>Babylon.js gave splats a hard ceiling</title><link>https://splats.com/2026/08/28/babylonjs-splat-budget-ibl-shadows</link><guid isPermaLink="true">https://splats.com/2026/08/28/babylonjs-splat-budget-ibl-shadows</guid><description>Version 9.23.0 adds an optional splat budget — name a maximum and the engine apportions detail beneath it — plus a fix for splat shadows that could never converge no matter how many samples you spent on them.</description><category>tools</category><pubDate>Fri, 28 Aug 2026 17:05:00 GMT</pubDate></item><item><title>738 MB to 3.2 MB, without touching the training loop</title><link>https://splats.com/2026/08/28/kiss-gs-compression-decoupled-from-training</link><guid isPermaLink="true">https://splats.com/2026/08/28/kiss-gs-compression-decoupled-from-training</guid><description>KISS-GS compresses a finished Gaussian splat scene as a post-process — prune, then encode into images that decode with web-native formats. It reports 228× on Mip-NeRF 360 and 319× on Tanks and Temples, and beats the tightly integrated methods on two of the three standard benchmark families.</description><category>research</category><pubDate>Fri, 28 Aug 2026 16:20:00 GMT</pubDate></item><item><title>A driving world model that only predicts the parts that move</title><link>https://splats.com/2026/08/28/4dgs-wam-object-centric-world-model</link><guid isPermaLink="true">https://splats.com/2026/08/28/4dgs-wam-object-centric-world-model</guid><description>4DGS-WAM keeps the static background as persistent Gaussians and spends its prediction budget on objects. On KITTI-MOT it leads dynamic-region reconstruction by ten decibels — though its headline full-frame number comes with a component the baselines were not given.</description><category>research</category><pubDate>Fri, 28 Aug 2026 15:50:00 GMT</pubDate></item><item><title>The water got murkier and the scores went up</title><link>https://splats.com/2026/08/27/underwater-splatting-controlled-cross-regime</link><guid isPermaLink="true">https://splats.com/2026/08/27/underwater-splatting-controlled-cross-regime</guid><description>Five underwater splatting systems, one protocol, four water regimes. As turbidity rose, held-out PSNR climbed from 32.0 to 35.9 dB while surface error went from 99 mm to 848 mm. The optimiser was reconstructing the haze.</description><category>research</category><pubDate>Thu, 27 Aug 2026 03:05:00 GMT</pubDate></item><item><title>Your phone records three viewpoints per shot. The pipeline throws two away.</title><link>https://splats.com/2026/08/27/sparse-light-field-sampling-multi-camera</link><guid isPermaLink="true">https://splats.com/2026/08/27/sparse-light-field-sampling-multi-camera</guid><description>A Cornell, Berkeley, Adobe and Georgia Tech group asked why novel view synthesis assumes one camera. Given a light field camera&apos;s 81 sub-views, plain 3DGS scores 30.50 dB — beating every monocular method they tried, including the one built specifically to survive sparse views.</description><category>research</category><pubDate>Thu, 27 Aug 2026 01:15:00 GMT</pubDate></item><item><title>Arrival.Space gave away the browser version of what it sells</title><link>https://splats.com/2026/08/26/splatjs-browser-training-arrival-space</link><guid isPermaLink="true">https://splats.com/2026/08/26/splatjs-browser-training-arrival-space</guid><description>Splat.js runs structure-from-motion and Gaussian splat training entirely on WebGPU — no upload, no account, no server. On Tanks and Temples Truck it scores 26.37 dB, past 3DGS-MCMC and 0.04 dB off the best CVPR 2025 result. The repository is seven days old.</description><category>industry</category><pubDate>Wed, 26 Aug 2026 20:05:00 GMT</pubDate></item><item><title>The framework under deck.gl just shipped a Gaussian splat renderer</title><link>https://splats.com/2026/08/26/lumagl-splats-rad-webgpu</link><guid isPermaLink="true">https://splats.com/2026/08/26/lumagl-splats-rad-webgpu</guid><description>@luma.gl/splats hit npm on Friday. It streams World Labs&apos; RAD format out of core in WebGPU — and on a 50.9-million-splat capture of San Francisco, it draws about fifteen thousand of them at a time.</description><category>tools</category><pubDate>Wed, 26 Aug 2026 16:40:00 GMT</pubDate></item><item><title>Where the light fails, optical flow still beats the foundation models</title><link>https://splats.com/2026/08/26/underwater-splats-optical-flow-still-wins</link><guid isPermaLink="true">https://splats.com/2026/08/26/underwater-splats-optical-flow-still-wins</guid><description>Two teams posted underwater Gaussian splatting papers within hours of each other on Monday. Neither cites the other. Both build on 3D vision foundation models — and both print tables in which a DROID-derived optical-flow tracker localises the camera better than they do.</description><category>research</category><pubDate>Wed, 26 Aug 2026 13:10:00 GMT</pubDate></item><item><title>These dynamic splats run backwards, and the round trip loses 1.3%</title><link>https://splats.com/2026/08/26/lagrangegs-time-reversible-dynamic-splats</link><guid isPermaLink="true">https://splats.com/2026/08/26/lagrangegs-time-reversible-dynamic-splats</guid><description>NTT formulated dynamic Gaussian splatting as a Lagrangian system, which buys time-reversible rollouts and stops long extrapolations from collapsing. It also costs three decibels on the strongest backbone they tried — a loss they went and traced to shadows.</description><category>research</category><pubDate>Wed, 26 Aug 2026 09:40:00 GMT</pubDate></item><item><title>A free-flyer rebuilt the ISS interior from photos it took five years ago</title><link>https://splats.com/2026/08/25/iss-astrobee-3dgs-interior-map</link><guid isPermaLink="true">https://splats.com/2026/08/25/iss-astrobee-3dgs-interior-map</guid><description>NASA Ames turned five Astrobee survey flights through the Kibō module into a 1.21-million-Gaussian model that renders at 75 fps. The station&apos;s working 3D reference is a CAD file that cannot show what moved.</description><category>research</category><pubDate>Tue, 25 Aug 2026 16:20:00 GMT</pubDate></item><item><title>Their filter gained 12 dB and the pictures look the same</title><link>https://splats.com/2026/08/25/motion-aware-filter-alias-free-4d</link><guid isPermaLink="true">https://splats.com/2026/08/25/motion-aware-filter-alias-free-4d</guid><description>A motion-aware smoothing filter keeps 4D splats sharp at any zoom level, fixing a failure that costs Grid4D 10 dB. Then the supplementary material explains why you can barely see the gain.</description><category>research</category><pubDate>Tue, 25 Aug 2026 12:30:00 GMT</pubDate></item><item><title>Three Blender splat add-ons landed in two days, each one routing around COLMAP</title><link>https://splats.com/2026/08/25/blender-splat-addons-routing-around-colmap</link><guid isPermaLink="true">https://splats.com/2026/08/25/blender-splat-addons-routing-around-colmap</guid><description>Splatlight hands the trainer Blender&apos;s own camera poses. PCD Splatter skips photographs entirely and sizes splats from laser-scan density. Point Cloud Merger stitches together the solves you already paid for.</description><category>tools</category><pubDate>Tue, 25 Aug 2026 09:15:00 GMT</pubDate></item><item><title>The reward paid out highest when the video stopped moving</title><link>https://splats.com/2026/08/21/stream4d-frozen-video-reward</link><guid isPermaLink="true">https://splats.com/2026/08/21/stream4d-frozen-video-reward</guid><description>Streaming video models were being scored by a rigid 3D reconstruction that read genuine motion as error. Stream4D swaps in a 4D reward and gains up to 6.76 dB.</description><category>research</category><pubDate>Fri, 21 Aug 2026 16:45:00 GMT</pubDate></item><item><title>One handheld video is now enough to rebuild a person in 4D</title><link>https://splats.com/2026/08/21/4danyone-monocular-4d-humans</link><guid isPermaLink="true">https://splats.com/2026/08/21/4danyone-monocular-4d-humans</guid><description>4DAnyone generates tens of consistent novel views from an uncalibrated phone clip and lifts them into 4D gaussian splatting, hitting 24.33 dB where the best baseline manages 21.47.</description><category>research</category><pubDate>Fri, 21 Aug 2026 13:00:00 GMT</pubDate></item><item><title>Nuke shipped the version where splats move</title><link>https://splats.com/2026/08/21/nuke-171-dynamic-splats-relighting</link><guid isPermaLink="true">https://splats.com/2026/08/21/nuke-171-dynamic-splats-relighting</guid><description>Foundry&apos;s 17.1 release adds GeoSequencer for animated splat sequences, .splat export and screen-space relighting in SplatRender. The toolset from July&apos;s open beta arrives unchanged.</description><category>tools</category><pubDate>Fri, 21 Aug 2026 09:15:00 GMT</pubDate></item><item><title>A ray tracer just outran gaussian splatting by 2.8×</title><link>https://splats.com/2026/08/19/vorotracing-beyond-rasterization</link><guid isPermaLink="true">https://splats.com/2026/08/19/vorotracing-beyond-rasterization</guid><description>VoroTracing hits 623 FPS on an RTX 5090 by tracing rays through a Voronoi diagram, and gets fisheye, rolling shutter and depth of field without a single specialised rasterisation path.</description><category>research</category><pubDate>Wed, 19 Aug 2026 15:30:00 GMT</pubDate></item><item><title>The robot forgot which drawer it used</title><link>https://splats.com/2026/08/19/gaussmemory-robot-scene-memory</link><guid isPermaLink="true">https://splats.com/2026/08/19/gaussmemory-robot-scene-memory</guid><description>GaussMemory hands a manipulation policy a persistent 3D gaussian memory and lets the task decide what is worth remembering precisely. The headline margins are thin; the ablation is not.</description><category>research</category><pubDate>Wed, 19 Aug 2026 13:05:00 GMT</pubDate></item><item><title>Steal part of a splat and the watermark comes with it</title><link>https://splats.com/2026/08/19/ngs-marker-splat-watermarking</link><guid isPermaLink="true">https://splats.com/2026/08/19/ngs-marker-splat-watermarking</guid><description>Existing 3DGS watermarks live in the rendered image, so lifting a handful of gaussians into someone else&apos;s scene erases them. NGS-Marker writes ownership into the primitives and reads it back from any fragment.</description><category>research</category><pubDate>Wed, 19 Aug 2026 10:20:00 GMT</pubDate></item><item><title>Humanoid robots keep falling over inside gaussian splats</title><link>https://splats.com/2026/08/17/humanoidvln-splat-navigation</link><guid isPermaLink="true">https://splats.com/2026/08/17/humanoidvln-splat-navigation</guid><description>A new benchmark drops four humanoids into reconstructed real rooms and makes them follow spoken directions. The best model succeeds 43% of the time, and one robot falls in seven runs out of ten.</description><category>research</category><pubDate>Mon, 17 Aug 2026 11:30:00 GMT</pubDate></item><item><title>The levels of a city-scale splat weren&apos;t talking to each other</title><link>https://splats.com/2026/08/17/hico-gs-octree-city-scale</link><guid isPermaLink="true">https://splats.com/2026/08/17/hico-gs-octree-city-scale</guid><description>HiCo-GS traces colour drift on building facades to a structural flaw in octree splatting — and ships a dataset of eight ancient Chinese pagodas hard enough to prove it.</description><category>research</category><pubDate>Mon, 17 Aug 2026 09:50:00 GMT</pubDate></item><item><title>Two blurry photos are now enough for a 3D scene</title><link>https://splats.com/2026/08/16/casdeblurgs-two-blurry-images</link><guid isPermaLink="true">https://splats.com/2026/08/16/casdeblurgs-two-blurry-images</guid><description>CasDeblurGS reconstructs a coherent gaussian scene from exactly two motion-blurred images — no camera poses, no sharp reference frames, no per-scene optimisation.</description><category>research</category><pubDate>Sun, 16 Aug 2026 12:40:00 GMT</pubDate></item><item><title>Pull an object out of a splat you didn&apos;t capture</title><link>https://splats.com/2026/08/16/seed2gs-object-extraction</link><guid isPermaLink="true">https://splats.com/2026/08/16/seed2gs-object-extraction</guid><description>Seed2GS extracts a target object from a finished gaussian scene in about nine seconds, without the original reconstruction cameras and without training anything per scene.</description><category>research</category><pubDate>Sun, 16 Aug 2026 11:20:00 GMT</pubDate></item><item><title>They set fire to a gaussian splat of a real forest</title><link>https://splats.com/2026/08/16/wildfiregs-splat-forest-fire</link><guid isPermaLink="true">https://splats.com/2026/08/16/wildfiregs-splat-forest-fire</guid><description>WildFireGS runs physics-based combustion directly on a splat reconstruction built from drone imagery — no mesh conversion, no voxel grid, no idealised synthetic woodland.</description><category>research</category><pubDate>Sun, 16 Aug 2026 09:45:00 GMT</pubDate></item><item><title>One exposure in, a whole 3D scene out</title><link>https://splats.com/2026/08/15/gs2ci-snapshot-compressive-imaging</link><guid isPermaLink="true">https://splats.com/2026/08/15/gs2ci-snapshot-compressive-imaging</guid><description>Snapshot compressive imaging squeezes a burst of frames into a single 2D measurement. A Westlake University team is now recovering a full gaussian splat scene from that one scrambled frame.</description><category>hardware</category><pubDate>Sat, 15 Aug 2026 12:20:00 GMT</pubDate></item><item><title>Radiance fields stop being pictures and start being places</title><link>https://splats.com/2026/08/15/semantic-radiance-field-simulators</link><guid isPermaLink="true">https://splats.com/2026/08/15/semantic-radiance-field-simulators</guid><description>A European team proposes captured real scenes as training environments for robots — radiance fields that answer not just &quot;what does this look like from here&quot; but &quot;what is this, and is anything in the way&quot;.</description><category>research</category><pubDate>Sat, 15 Aug 2026 11:00:00 GMT</pubDate></item><item><title>Volumetric video turns privacy into a 3D problem</title><link>https://splats.com/2026/08/15/invistream-volumetric-privacy</link><guid isPermaLink="true">https://splats.com/2026/08/15/invistream-volumetric-privacy</guid><description>A UCLA and Nokia Bell Labs team argues private people and objects have to be stripped at the camera, before multiple RGB-D views are fused — because anything missed in one view walks straight back into the reconstruction.</description><category>research</category><pubDate>Sat, 15 Aug 2026 09:30:00 GMT</pubDate></item><item><title>LocusGS gives instant splats a sense of place</title><link>https://splats.com/2026/08/14/locusgs-feedforward-anchors</link><guid isPermaLink="true">https://splats.com/2026/08/14/locusgs-feedforward-anchors</guid><description>Feed-forward splat models were scattering each query&apos;s gaussians across the whole scene. Giving every query a 3D anchor — a center and a radius — pulls them back together.</description><category>research</category><pubDate>Fri, 14 Aug 2026 12:50:00 GMT</pubDate></item><item><title>Splatting leaves graphics and turns up in the CT scanner</title><link>https://splats.com/2026/08/14/splat-cbct-metal-artifacts</link><guid isPermaLink="true">https://splats.com/2026/08/14/splat-cbct-metal-artifacts</guid><description>A KAIST-led team built the first splat-based method for beam-hardening artifacts in cone-beam CT, folding real X-ray physics into the gaussian framework — and dropping the manual metal masks the field relied on.</description><category>research</category><pubDate>Fri, 14 Aug 2026 11:15:00 GMT</pubDate></item><item><title>Gaussian splatting is getting its own silicon</title><link>https://splats.com/2026/08/14/probsplat-analog-splat-silicon</link><guid isPermaLink="true">https://splats.com/2026/08/14/probsplat-analog-splat-silicon</guid><description>ProbSplat computes splat likelihoods inside analog memory at 18 picojoules apiece, aiming to put scene reconstruction on headsets and robots that can&apos;t afford a GPU.</description><category>hardware</category><pubDate>Fri, 14 Aug 2026 09:40:00 GMT</pubDate></item><item><title>Splatlight brings self-shadowing splats to Blender</title><link>https://splats.com/2026/08/13/splatlight-blender-self-shadowing</link><guid isPermaLink="true">https://splats.com/2026/08/13/splatlight-blender-self-shadowing</guid><description>Javier Herrera&apos;s new add-on makes gaussian splats respond to scene lights — and cast their own shadows — inside Blender, with the full relighting workflow free.</description><category>tools</category><pubDate>Thu, 13 Aug 2026 15:10:00 GMT</pubDate></item><item><title>Esri puts georeferenced splats into Unreal Engine</title><link>https://splats.com/2026/08/13/esri-unreal-sdk-24-splat-layers</link><guid isPermaLink="true">https://splats.com/2026/08/13/esri-unreal-sdk-24-splat-layers</guid><description>ArcGIS Maps SDK for Unreal Engine 2.4 adds a gaussian splat layer type that streams georeferenced splat data straight into game-engine scenes.</description><category>industry</category><pubDate>Thu, 13 Aug 2026 13:30:00 GMT</pubDate></item><item><title>CausalSplat teaches splat scenes to reason</title><link>https://splats.com/2026/08/13/causalsplat-3dgs-reasoning</link><guid isPermaLink="true">https://splats.com/2026/08/13/causalsplat-3dgs-reasoning</guid><description>A new ECCV 2026 paper pairs vision-language models with 3D scene graphs so gaussian-splat scenes can answer implicit, commonsense queries — not just explicit ones.</description><category>research</category><pubDate>Thu, 13 Aug 2026 11:05:00 GMT</pubDate></item><item><title>Insta360 puts gaussian splatting in a $699 camera</title><link>https://splats.com/2026/08/12/insta360-x6-spatial-capture</link><guid isPermaLink="true">https://splats.com/2026/08/12/insta360-x6-spatial-capture</guid><description>The new X6 360 camera ships with Spatial Capture, a built-in pipeline that turns 360° footage into gaussian splat models you can share with a link.</description><category>hardware</category><pubDate>Wed, 12 Aug 2026 12:00:00 GMT</pubDate></item><item><title>Niantic crowns the first #SplatYourWorld champions</title><link>https://splats.com/2026/08/12/niantic-splatyourworld-winners</link><guid isPermaLink="true">https://splats.com/2026/08/12/niantic-splatyourworld-winners</guid><description>A capture of Bolivia&apos;s Salar de Uyuni salt flats took the grand prize in Scaniverse&apos;s first global splat competition.</description><category>culture</category><pubDate>Wed, 12 Aug 2026 12:00:00 GMT</pubDate></item><item><title>Rerun teaches robotics&apos; favorite viewer to splat</title><link>https://splats.com/2026/08/12/rerun-036-splat-archetype</link><guid isPermaLink="true">https://splats.com/2026/08/12/rerun-036-splat-archetype</guid><description>Version 0.36 of the open-source multimodal viewer adds an experimental gaussian splat archetype and a browser-compatible EWA renderer.</description><category>tools</category><pubDate>Wed, 12 Aug 2026 12:00:00 GMT</pubDate></item><item><title>XGRIDS takes a swing at splat format chaos</title><link>https://splats.com/2026/08/12/xgrids-lcc-studio-230</link><guid isPermaLink="true">https://splats.com/2026/08/12/xgrids-lcc-studio-230</guid><description>LCC Studio V2.3.0 adds a converter that moves gaussian splat data between formats and exports to 3D Tiles and USD.</description><category>tools</category><pubDate>Wed, 12 Aug 2026 12:00:00 GMT</pubDate></item><item><title>Houdini gets first-party splat relighting</title><link>https://splats.com/2026/08/11/houdini-splat-relighting-nodes</link><guid isPermaLink="true">https://splats.com/2026/08/11/houdini-splat-relighting-nodes</guid><description>SideFX Labs shipped production nodes that relight, delight, and reconstruct normals for gaussian splats inside Houdini.</description><category>tools</category><pubDate>Tue, 11 Aug 2026 12:00:00 GMT</pubDate></item><item><title>Tencent&apos;s open-source world model speaks splat natively</title><link>https://splats.com/2026/08/05/tencent-hy-world-21</link><guid isPermaLink="true">https://splats.com/2026/08/05/tencent-hy-world-21</guid><description>HY-World 2.1 updates the Hunyuan framework that generates editable meshes and gaussian splats instead of video frames.</description><category>research</category><pubDate>Wed, 05 Aug 2026 12:00:00 GMT</pubDate></item><item><title>SIGGRAPH 2026&apos;s message: splatting is infrastructure now</title><link>https://splats.com/2026/07/23/siggraph-2026-splatting-everywhere</link><guid isPermaLink="true">https://splats.com/2026/07/23/siggraph-2026-splatting-everywhere</guid><description>The graphics field&apos;s flagship conference drew 9,500+ attendees to Los Angeles, with gaussian splatting spreading into displays, smoke, and fluids.</description><category>research</category><pubDate>Thu, 23 Jul 2026 12:00:00 GMT</pubDate></item><item><title>NVIDIA bets the next era of graphics on world models</title><link>https://splats.com/2026/07/20/nvidia-siggraph-cosmos3-artifixer</link><guid isPermaLink="true">https://splats.com/2026/07/20/nvidia-siggraph-cosmos3-artifixer</guid><description>At SIGGRAPH 2026, NVIDIA unveiled the Cosmos 3 world model family, ArtiFixer capture cleanup, and 21 research papers.</description><category>industry</category><pubDate>Mon, 20 Jul 2026 12:00:00 GMT</pubDate></item><item><title>New research cracks longer 4D volumetric video</title><link>https://splats.com/2026/07/19/atgs-long-volumetric-video</link><guid isPermaLink="true">https://splats.com/2026/07/19/atgs-long-volumetric-video</guid><description>ATGS, a SIGGRAPH 2026 paper, anchors gaussians in time to keep long dynamic captures stable.</description><category>research</category><pubDate>Sun, 19 Jul 2026 12:00:00 GMT</pubDate></item><item><title>Your phone splats are now robot training data</title><link>https://splats.com/2026/07/07/scaniverse-usdz-robot-training</link><guid isPermaLink="true">https://splats.com/2026/07/07/scaniverse-usdz-robot-training</guid><description>Niantic Spatial added USDZ export to Scaniverse, turning consumer splat captures into simulation-ready digital twins.</description><category>industry</category><pubDate>Tue, 07 Jul 2026 12:00:00 GMT</pubDate></item><item><title>VCs poured $3 billion into world models this year</title><link>https://splats.com/2026/06/30/world-model-funding-3b</link><guid isPermaLink="true">https://splats.com/2026/06/30/world-model-funding-3b</guid><description>World-model startups raised over $3 billion in the first half of 2026, per Forbes — at valuations previously reserved for LLM labs.</description><category>industry</category><pubDate>Tue, 30 Jun 2026 12:00:00 GMT</pubDate></item></channel></rss>