SplatsThe evolution of media, in brief
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Wen Jiang

Wen Jiang

Rendering

Follows the pipeline itself — reconstruction quality, rendering speed, and the tradeoffs papers make between the two.

Stories

  1. 1.

    Their trick makes VRAM independent of scene size. The test scenes were too small to show it.

    Aug 31, 2026 · Research · 3 min read

  2. 2.

    Give it scattered keypoints and it matches a full splat reconstruction

    Aug 29, 2026 · Research · 4 min read

  3. 3.

    738 MB to 3.2 MB, without touching the training loop

    Aug 28, 2026 · Research · 3 min read

  4. 4.

    The water got murkier and the scores went up

    Aug 27, 2026 · Research · 5 min read

  5. 5.

    Your phone records three viewpoints per shot. The pipeline throws two away.

    Aug 27, 2026 · Research · 4 min read

  6. 6.

    Where the light fails, optical flow still beats the foundation models

    Aug 26, 2026 · Research · 5 min read

  7. 7.

    Their filter gained 12 dB and the pictures look the same

    Aug 25, 2026 · Research · 4 min read

  8. 8.

    One handheld video is now enough to rebuild a person in 4D

    Aug 21, 2026 · Research · 3 min read

  9. 9.

    A ray tracer just outran gaussian splatting by 2.8×

    Aug 19, 2026 · Research · 3 min read

  10. 10.

    The levels of a city-scale splat weren't talking to each other

    Aug 17, 2026 · Research · 2 min read

  11. 11.

    Two blurry photos are now enough for a 3D scene

    Aug 16, 2026 · Research · 2 min read

  12. 12.

    LocusGS gives instant splats a sense of place

    Aug 14, 2026 · Research · 1 min read

  13. 13.

    New research cracks longer 4D volumetric video

    Jul 19, 2026 · Research · 1 min read

splats

Short daily briefs on the evolution of media — gaussian splats, volumetric video, dome theaters, headsets, and the research underneath.

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