SplatsThe evolution of media, in brief
RSS
🔬Research🏢Industry🧰Tools📷Hardware🎨Culture

1 big thing

Humanoid robots keep falling over inside gaussian splats

A new benchmark drops four humanoids into reconstructed real rooms and makes them follow spoken directions. The best model succeeds 43% of the time, and one robot falls in seven runs out of ten.

Daniel Habib

Daniel Habib

12 hours ago-Research

Two reconstructed interiors shown as a photographic render beside three surface-normal visualisations, the first a noisy scribble of colour and the last resolving into clean flat walls and furniture
A reconstruction of the Yunjusi pagoda split down the middle, textured on one half and bare mesh on the other, beside two more pagodas and close-ups of carved eaves rendered as surface normals

The levels of a city-scale splat weren't talking to each other

14 hours ago

Two smeared input photographs of a black car, beside the method's reconstructed view and the ground truth, with the grille crop enlarged underneath each

Two blurry photos are now enough for a 3D scene

Yesterday

A query photo of a red handbag among clutter, beside a baseline extraction where the bag comes out surrounded by smeared background, beside Seed2GS's clean isolated bag on black

Pull an object out of a splat you didn't capture

Yesterday

Two aerial views of the same reconstructed conifer forest: at ten simulated minutes a small orange and black burn scar, and at fifty minutes a black scar covering most of the frame

They set fire to a gaussian splat of a real forest

Yesterday

Amara Osei

Amara Osei

2 days ago-Hardware

One exposure in, a whole 3D scene out

Three columns: the raw compressive measurement as an unreadable scatter of speckle, the method's reconstruction of a plate of hot dogs and a vending machine, and the ground truth beside it

Yanming Yang, Chenxi Song and colleagues at Westlake University's AGI Lab have built GS²CI, which reconstructs a 3D gaussian splatting scene from a single snapshot compressive imaging measurement by leaning on the priors inside large vision foundation models.

Why it matters: Snapshot compressive imaging is a camera trick with a real payoff: modulate the incoming light with a set of masks during one exposure, and many temporal frames land encoded in a single 2D readout. It is how you get high-speed capture without a high-speed sensor, and without the data rate that comes with one.

Go deeper (2 min. read) ⟶
Daniel Habib

Daniel Habib

2 days ago-Research

Radiance fields stop being pictures and start being places

The same orchard branch twice: on the left the radiance field rendered photorealistically, on the right the semantic field, with apples picked out in red and foliage in green

Nico Heider, Michał Jan Włodarczyk and colleagues argue that Semantic Radiance Fields — captures that carry per-class meaning alongside colour and geometry — can serve as simulators for training embodied agents, closing the gap between synthetic worlds and real ones.

Why it matters: Simulators for robots come in two flavours, and both are compromised. Synthetic environments know exactly what every object is, because someone authored them, but they don't look like the world. Reconstructions of real places look right and know nothing — a splat of your kitchen has no idea which blob is a kettle.

Go deeper (2 min. read) ⟶
Daniel Habib

Daniel Habib

2 days ago-Research

Volumetric video turns privacy into a 3D problem

Three living-room scenes in a grid: the original capture, the ground-truth mask with one person filled in red, and the system's predicted mask filling the same person in blue

Hossein Khalili and colleagues at UCLA and Nokia Bell Labs have built InViStream, a system that removes private content from RGB-D streams on the camera side, before anything is fused into a shared 3D scene.

Why it matters: Ordinary video can be redacted frame by frame. A volumetric pipeline can't be, because the thing you are trying to hide is reconstructed from several cameras at once — miss it in one view and it reappears in the fused scene.

Go deeper (2 min. read) ⟶
Daniel Habib

Daniel Habib

3 days ago-Research

LocusGS gives instant splats a sense of place

Two reconstructions of the same scene. In the TokenGS result the orange gaussians decoded from one token are scattered across distant parts of the scene; in the LocusGS result the same orange points sit in one tight cluster

Wenyu Li and colleagues at NUDT diagnosed a structural flaw in query-based feed-forward gaussian splatting — the queries have no idea where they are — and fixed it by giving each one an explicit position in 3D space.

Why it matters: Feed-forward splatting is the branch that skips per-scene optimization: images in, gaussians out, no training run per capture. It is the path to splats that appear as fast as you can photograph something.

Go deeper (1 min. read) ⟶
Daniel Habib

Daniel Habib

3 days ago-Research

Splatting leaves graphics and turns up in the CT scanner

A walnut with metal pins inserted, beside two CT reconstructions of it: the conventional FDK result streaked with bright artifacts, and the paper's result showing the same slices clean

Kiseok Choi, Min H. Kim and colleagues have adapted gaussian splatting into a reconstruction method for cone-beam CT, correcting the streaks and dark bands that metal implants throw across a scan by modeling the polychromatic X-ray beam that causes them.

Why it matters: Splatting was built to render what a camera saw. This is the same representation running in reverse, as a solver for a physical inverse problem in a medium that has nothing to do with photography.

Go deeper (1 min. read) ⟶
Amara Osei

Amara Osei

3 days ago-Hardware

Gaussian splatting is getting its own silicon

Two rows of splat renderings of a locomotive: the top row at fp32 precision, the bottom row at int8 without cross-correlation, where the scene softens and detail smears

A team led by Siddarth Gottumukkula and Priyesh Shukla has proposed ProbSplat, a compute-in-memory chip architecture that stores gaussians as physical charge and evaluates their log-likelihoods in analog — targeting the power budget of standalone AR/VR headsets and edge robots rather than a desktop GPU.

Why it matters: Every splat pipeline shipping today assumes a GPU somewhere — on the device, or in the cloud with a round trip. That assumption is what keeps live reconstruction off untethered headsets and small robots.

Go deeper (1 min. read) ⟶
View all stories ⟶

The latest

  • Two reconstructed interiors shown as a photographic render beside three surface-normal visualisations, the first a noisy scribble of colour and the last resolving into clean flat walls and furniture

    Humanoid robots keep falling over inside gaussian splats

  • A reconstruction of the Yunjusi pagoda split down the middle, textured on one half and bare mesh on the other, beside two more pagodas and close-ups of carved eaves rendered as surface normals

    The levels of a city-scale splat weren't talking to each other

  • Two smeared input photographs of a black car, beside the method's reconstructed view and the ground truth, with the grille crop enlarged underneath each

    Two blurry photos are now enough for a 3D scene

  • A query photo of a red handbag among clutter, beside a baseline extraction where the bag comes out surrounded by smeared background, beside Seed2GS's clean isolated bag on black

    Pull an object out of a splat you didn't capture

  • Two aerial views of the same reconstructed conifer forest: at ten simulated minutes a small orange and black burn scar, and at fifty minutes a black scar covering most of the frame

    They set fire to a gaussian splat of a real forest

  • Three columns: the raw compressive measurement as an unreadable scatter of speckle, the method's reconstruction of a plate of hot dogs and a vending machine, and the ground truth beside it

    One exposure in, a whole 3D scene out

  • The same orchard branch twice: on the left the radiance field rendered photorealistically, on the right the semantic field, with apples picked out in red and foliage in green

    Radiance fields stop being pictures and start being places

  • Three living-room scenes in a grid: the original capture, the ground-truth mask with one person filled in red, and the system's predicted mask filling the same person in blue

    Volumetric video turns privacy into a 3D problem

splats

Short daily briefs on the evolution of media — gaussian splats, volumetric video, dome theaters, headsets, and the research underneath.

Newsroom

  • Latest
  • All stories
  • RSS feed
© 2026 Splats · Terms · Privacy