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The reward paid out highest when the video stopped moving

A grid of five video frames across ten seconds for four models, showing a cat carrying a fish along a beach; the two reward-trained baselines barely change between frames while the bottom row keeps running

Figure: Ban et al., UCLA / Tsinghua University (CC BY 4.0) · Research

Priya Raghunathan

Priya Raghunathan

7 mins ago-Research

Yuanhao Ban and colleagues at UCLA and Tsinghua University have identified a reward-hacking failure in streaming autoregressive video models with an unusually clean signature: the reconstruction-based critics used to keep long rollouts geometrically consistent are maximised by a video that holds still, and the models found that out.

Why it matters: Long-horizon video generation drifts. The standard fix has been to score rollouts against a 3D gaussian splatting reconstruction, on the theory that a clip which reconstructs cleanly is a clip with coherent geometry.

It is a reasonable theory with one hole in it. A rigid 3D reconstruction cannot represent a scene that changes, so anything that moves shows up as reconstruction error. The critic is not indifferent to motion; it is against it. And the cheapest way for a policy to satisfy it is to stop the world.

A bass player stands at the centre of a ring of generated camera views, with a phone at lower left labelled casually captured monocular video and the surrounding frames labelled generated multiview videos

One handheld video is now enough to rebuild a person in 4D

3 hours ago

The Nuke logo and the version number 17.1 set over a misty mountain landscape with a large circular structure on the valley floor

Nuke shipped the version where splats move

7 hours ago

A woodland scene rendered with shallow depth of field, overlaid with a camera ray passing through pale blue Voronoi cells, with a circular fisheye rendering of the same scene inset at lower right

A ray tracer just outran gaussian splatting by 2.8×

2 days ago

Six frames of a robot arm and a two-drawer cabinet in two rows, the upper row marked with a red cross for a policy without memory and the lower row with a red tick for one with memory

The robot forgot which drawer it used

2 days ago

Yusuf Demirci

Yusuf Demirci

2 days ago-Research

Steal part of a splat and the watermark comes with it

A diagram showing a polar bear model being inserted into a captured park bench scene, with 2D detection returning a red cross and 3D detection highlighting the stolen primitives in red against the thief's scene in blue

Hao Qin and colleagues at Zhejiang University have published NGS-Marker at ICLR 2026, a watermarking scheme that embeds an ownership message into gaussian primitives themselves rather than into the images they render.

Why it matters: A splat is an explicit list of primitives, which is most of what makes it convenient — and it means anyone can open a scene, select a region, and paste it into their own. The paper calls this partial infringement, and the example it opens with is a polar bear lifted out of one capture and dropped onto someone else's park bench.

Go deeper (2 min. read) ⟶
Priya Raghunathan

Priya Raghunathan

4 days ago-Research

Humanoid robots keep falling over inside gaussian splats

Two reconstructed interiors shown as a photographic render beside three surface-normal visualisations, the first a noisy scribble of colour and the last resolving into clean flat walls and furniture

Quan-Dung Pham and colleagues at VinMotion and the University of Southern California have built HumanoidVLN, a physics-grounded simulator whose environments are drawn partly from gaussian splatting reconstructions of real interiors — and whose headline result is how badly current navigation models cope with having legs.

Why it matters: Vision-language navigation benchmarks have mostly assumed a wheeled robot gliding along a floor plan. A bipedal robot has to stay upright, its camera pitches and rolls with every step, and no two humanoid platforms are shaped alike.

Go deeper (2 min. read) ⟶
Wen Jiang

Wen Jiang

4 days ago-Research

The levels of a city-scale splat weren't talking to each other

A reconstruction of the Yunjusi pagoda split down the middle, textured on one half and bare mesh on the other, beside two more pagodas and close-ups of carved eaves rendered as surface normals

Wei Zhang and colleagues at Northwestern Polytechnical University and vivo's BlueImage Lab identify a specific failure in how city-scale gaussian splats are built: each level of the octree is optimised in isolation, with no communication between them.

Why it matters: Octree-based anchor splatting is how the field currently scales to whole cities — coarse levels hold building masses, fine levels hold detail. It works, and the artefacts it produces have mostly been treated as the price of scale.

Go deeper (2 min. read) ⟶
Yusuf Demirci

Yusuf Demirci

5 days ago-Research

Pull an object out of a splat you didn't capture

A query photo of a red handbag among clutter, beside a baseline extraction where the bag comes out surrounded by smeared background, beside Seed2GS's clean isolated bag on black

Zongjian Ding and colleagues at the Chinese Academy of Sciences, HKUST, Zhejiang University and the Beijing Institute of Technology report the highest published LERF-MASK accuracy for object extraction from a pre-built splat scene — with the scene frozen and no access to the cameras that built it.

Why it matters: Most 3D editing workflows receive a finished splat, not a capture session. The source images and reconstruction cameras are somebody else's, from months ago, and were never shipped with the asset.

Go deeper (2 min. read) ⟶
Wen Jiang

Wen Jiang

5 days ago-Research

Two blurry photos are now enough for a 3D scene

Two smeared input photographs of a black car, beside the method's reconstructed view and the ground truth, with the grille crop enlarged underneath each

Haeyun Choi, Minhyuk Jang and I-Gil Kim, at the University of Virginia and KT's R&D Center in Seoul, set themselves a deliberately punishing capture setting — two blurred frames, known intrinsics, nothing else — and get usable novel-view synthesis out of it.

Why it matters: Every splat pipeline is a negotiation with how carefully someone filmed. The published results assume a steady orbit and enough overlap; real capture is two frames grabbed while walking past.

Go deeper (2 min. read) ⟶
Priya Raghunathan

Priya Raghunathan

5 days ago-Research

They set fire to a gaussian splat of a real forest

Two aerial views of the same reconstructed conifer forest: at ten simulated minutes a small orange and black burn scar, and at fifty minutes a black scar covering most of the frame

Nienke Driessen and colleagues at TU Delft, Kiel, Adam Mickiewicz University and KAUST have built a wildfire simulator that burns gaussians — running ignition, heat transfer and flame propagation natively on a semantics-enriched splat reconstruction of a real boreal forest.

Why it matters: Physics-based wildfire models are good, and they mostly run on invented forests — synthetic environments where every tree's structure and fuel load is known because someone specified it. Real landscapes arrive as aerial imagery, incomplete and uncertain, which is exactly the case those models can't take.

Go deeper (2 min. read) ⟶
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The latest

  • A grid of five video frames across ten seconds for four models, showing a cat carrying a fish along a beach; the two reward-trained baselines barely change between frames while the bottom row keeps running

    The reward paid out highest when the video stopped moving

  • A bass player stands at the centre of a ring of generated camera views, with a phone at lower left labelled casually captured monocular video and the surrounding frames labelled generated multiview videos

    One handheld video is now enough to rebuild a person in 4D

  • The Nuke logo and the version number 17.1 set over a misty mountain landscape with a large circular structure on the valley floor

    Nuke shipped the version where splats move

  • A woodland scene rendered with shallow depth of field, overlaid with a camera ray passing through pale blue Voronoi cells, with a circular fisheye rendering of the same scene inset at lower right

    A ray tracer just outran gaussian splatting by 2.8×

  • Six frames of a robot arm and a two-drawer cabinet in two rows, the upper row marked with a red cross for a policy without memory and the lower row with a red tick for one with memory

    The robot forgot which drawer it used

  • A diagram showing a polar bear model being inserted into a captured park bench scene, with 2D detection returning a red cross and 3D detection highlighting the stolen primitives in red against the thief's scene in blue

    Steal part of a splat and the watermark comes with it

  • Two reconstructed interiors shown as a photographic render beside three surface-normal visualisations, the first a noisy scribble of colour and the last resolving into clean flat walls and furniture

    Humanoid robots keep falling over inside gaussian splats

  • A reconstruction of the Yunjusi pagoda split down the middle, textured on one half and bare mesh on the other, beside two more pagodas and close-ups of carved eaves rendered as surface normals

    The levels of a city-scale splat weren't talking to each other

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