examples

79 interactive examples

1

Snake 3D

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Aug 22
2

Creating Yoyo Animation

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Aug 21
3

Creating Wooden Planks Animation

3D Voxel Animation: Wooden Planks This guide walks you th...

Aug 21
4

Creating Windstorm Animation

Windstorm - 3D Voxel Animation Learning Example This guid...

Aug 21
5

Creating Windmill Animation

Windmill - 3D Voxel Animation Tutorial This guide walks y...

Aug 21
6

Creating Whale Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
7

Creating Waterfall Animation

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Aug 21
8

Creating Volcano Animation

3D Voxel Animation: Volcano This guide walks you through...

Aug 21
9

Creating Vaporwave Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
10

Creating Tree Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
11

Creating Tornado Animation

Tornado - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
12

Creating Sun Animation

Sun - 3D Voxel Animation Learning Example This guide walk...

Aug 21
13

Creating Stone Wall Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
14

Creating Spring Animation

Spring Animation - 3D Voxel Learning Example This guide w...

Aug 21
15

Creating Spider Animation

Spider - 3D Voxel Animation Tutorial This guide walks you...

Aug 21
16

Creating Spaceship Animation

Spaceship Animation Guide This guide walks you through ho...

Aug 21
17

Creating Solar System Narration.Txt Animation

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Aug 21
18

Creating Solar System Educational Animation

Solar System Educational - 3D Voxel Animation This guide...

Aug 21
19

Creating Solar System Animation

Solar System - 3D Voxel Animation Tutorial This guide wal...

Aug 21
20

Creating Snowglobe Animation

Snowglobe Animation Tutorial This guide walks you through...

Aug 21
21

Creating Snake Animation

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Aug 21
22

Creating Script Generation Warning.Md Animation

Script Generation Warning Animation - 3D Voxel Learning Ex...

Aug 21
23

Creating Sailboat Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
24

Creating Robot Animation

Robot - 3D Voxel Animation Learning Example This guide wa...

Aug 21
25

Creating River Rapids Animation

River Rapids - 3D Voxel Animation Learning Example This g...

Aug 21
26

Creating Rainbow Animation

3D Voxel Rainbow Animation Tutorial This guide walks you...

Aug 21
27

Creating Prism Animation

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Aug 21
28

Creating Pinwheel Animation

Creating a Spinning Pinwheel Animation with SpatialStudio...

Aug 21
29

Creating Pine Tree Animation

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Aug 21
30

Creating Phoenix Animation

Phoenix - 3D Voxel Animation Learning Example This guide...

Aug 21
31

Creating Pendulum Animation

Pendulum - 3D Voxel Animation Learning Example This guide...

Aug 21
32

Creating Octopus Animation

3D Voxel Animation: Octopus This guide walks you through...

Aug 21
33

Creating Mushroom Animation

3D Voxel Mushroom Animation Tutorial This guide walks you...

Aug 21
34

Creating Metronome Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
35

Creating Meteor Animation

Meteor - 3D Voxel Animation Guide This guide walks you th...

Aug 21
36

Creating Metal Plates Animation

Creating 3D Voxel Metal Plates Animation This guide walks...

Aug 21
37

Creating Lissajous Animation

Lissajous Curves - 3D Voxel Animation Learning Example Th...

Aug 21
38

Creating Lightning Animation

Lightning - 3D Voxel Animation Learning Example This guid...

Aug 21
39

Creating Lighthouse Animation

Creating a Lighthouse Animation This guide walks you thro...

Aug 21
40

Creating Lava Lamp Animation

3D Voxel Animation: Lava Lamp This guide walks you throug...

Aug 21
41

Creating Lantern Animation

3D Voxel Lantern Animation Tutorial This guide walks you...

Aug 21
42

Creating Kite Animation

3D Voxel Animation: Flying Kites This guide walks you thr...

Aug 21
43

Creating Kaleidoscope Animation

Kaleidoscope 3D Voxel Animation Tutorial This guide walks...

Aug 21
44

Creating Jellyfish Animation

Creating 3D Voxel Jellyfish Animation This guide walks yo...

Aug 21
45

Creating Inner Planets Orbit Animation

Inner Planets Orbit - 3D Voxel Animation This guide walks...

Aug 21
46

Creating Hourglass Animation

Hourglass Animation Tutorial This guide walks you through...

Aug 21
47

Creating Hive Animation

3D Voxel Animation Tutorial: Animated Hive This guide wal...

Aug 21
48

Creating Grass Animation

Grass - 3D Voxel Animation Learning Example This guide wa...

Aug 21
49

Creating Geyser Animation

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Aug 21
50

Creating Gear Animation

Rotating Gears - 3D Voxel Animation Tutorial This guide w...

Aug 21
51

Creating Fountain Animation

3D Voxel Animation: Fountain This guide walks you through...

Aug 21
52

Creating Flower Animation

3D Voxel Animation Tutorial: Flower This guide walks you...

Aug 21
53

Creating Fish Animation

Fish Swimming Animation This guide walks you through how...

Aug 21
54

Creating Fireworks Animation

3D Voxel Fireworks Animation Tutorial This guide walks yo...

Aug 21
55

Creating Fireflies Lissajous Fast.Splv Animation

3D Voxel Animation Guide: Fireflies Following Lissajous Cu...

Aug 21
56

Creating Fern Animation

3D Voxel Animation: Fern This guide walks you through how...

Aug 21
57

Creating Earth Orbit Animation

Earth Orbit Animation - 3D Voxel Learning Example This gu...

Aug 21
58

Creating Dragon Animation

Dragon - 3D Voxel Animation Learning Example This guide w...

Aug 21
59

Creating Disco Ball Animation

Disco Ball - 3D Voxel Animation Learning Example This gui...

Aug 21
60

Creating Demon Animation

Creating a 3D Voxel Demon Animation This guide walks you...

Aug 21
61

Creating Crystallization Animation

Crystallization Animation Tutorial This guide walks you t...

Aug 21
62

Creating Crystal Animation

Crystal - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
63

Creating Cosmic Formation Animation

Cosmic Formation - 3D Voxel Animation Guide This guide wa...

Aug 21
64

Creating Coral Reef Animation

Coral Reef - 3D Voxel Animation Learning Example This gui...

Aug 21
65

Creating Compass Animation

Compass - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
66

Creating Cloud Animation

3D Voxel Cloud Animation Tutorial This guide walks you th...

Aug 21
67

Creating Clock Animation

3D Voxel Clock Animation Tutorial This guide walks you th...

Aug 21
68

Creating Castle Animation

Castle 3D Voxel Animation Tutorial This guide walks you t...

Aug 21
69

Creating Carousel Animation

Carousel Animation - 3D Voxel Learning Example This guide...

Aug 21
70

Creating Candle Animation

3D Voxel Animation: Candle This guide walks you through h...

Aug 21
71

Creating Campfire Animation

Campfire - 3D Voxel Animation Learning Example This guide...

Aug 21
72

Creating Cactus Animation

3D Voxel Animation: Cactus This guide walks you through h...

Aug 21
73

Creating Butterfly Animation

Creating a 3D Voxel Butterfly Animation This guide walks...

Aug 21
74

Creating Bush Animation

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Aug 21
75

Creating Brick Wall Animation

Creating a 3D Voxel Brick Wall Animation This guide walks...

Aug 21
76

Creating Blackhole Animation

3D Voxel Animation Tutorial: Black Hole This guide walks...

Aug 21
77

Creating Beehive Animation

3D Voxel Animation: Beehive This guide walks you through...

Aug 21
78

Creating Aurora Animation

Creating a 3D Voxel Aurora Animation This guide walks you...

Aug 21
79

🎈 Floating Balloons

This guide walks you through how to generate a looping 3D vo...

Aug 21
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Creating Coral Reef Animation

published on 8/21/2025
interactive example

Coral Reef - 3D Voxel Animation Learning Example

This guide walks you through how to generate a looping 3D voxel animation of a coral reef using SpatialStudio. The script creates a vibrant underwater scene with swaying corals, swimming fish, and floating bubbles inside a cubic 3D space, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128
  • Spawns a diverse coral reef with:
    • Multiple coral formations (brain coral, fan coral, tube coral)
    • Schools of colorful fish swimming in patterns
    • Rising air bubbles
    • Swaying seaweed and kelp
  • Animates the underwater ecosystem for 10 seconds at 30 FPS
  • Outputs the file coral_reef.splv that you can play in your viewer

How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Coral formations Different coral types are generated using mathematical functions - spherical clusters for brain coral, branching structures for fan coral, and cylindrical tubes.

  3. Swimming fish Small fish move in circular and figure-8 patterns around the reef using trigonometric functions.

  4. Bubbles Transparent bubbles rise from the sea floor with slight horizontal drift and size variations.

  5. Sea floor Sandy bottom with scattered rocks and debris for realistic depth.

  6. Animation loop A normalized time variable t cycles from 0 → 2π, ensuring smooth looping motion for all elements.

  7. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into coral_reef.py and run:

python coral_reef.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 10
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/coral_reef.splv"

# Reef settings
CORAL_COUNT = 12
FISH_COUNT = 15
BUBBLE_COUNT = 8

def add_voxel(volume, x, y, z, color, alpha=255):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = alpha

def generate_sea_floor(volume):
    """Create sandy bottom with rocks"""
    sand_color = (194, 178, 128)
    rock_color = (105, 105, 105)
    
    # Sandy floor
    for x in range(SIZE):
        for z in range(SIZE):
            height = int(3 + 2*np.sin(x*0.1)*np.cos(z*0.1))
            for y in range(height):
                add_voxel(volume, x, y, z, sand_color)
    
    # Scattered rocks
    for _ in range(8):
        rx, rz = np.random.randint(10, SIZE-10, 2)
        rock_size = np.random.randint(3, 7)
        for dx in range(-rock_size, rock_size+1):
            for dy in range(rock_size):
                for dz in range(-rock_size, rock_size+1):
                    if dx*dx + dz*dz <= rock_size*rock_size:
                        add_voxel(volume, rx+dx, 5+dy, rz+dz, rock_color)

def generate_brain_coral(volume, cx, cy, cz, size, color, t):
    """Generate brain coral with wavy surface"""
    for dx in range(-size, size+1):
        for dy in range(-size//2, size+1):
            for dz in range(-size, size+1):
                dist = np.sqrt(dx*dx + dy*dy*1.5 + dz*dz)
                if dist <= size:
                    # Brain coral texture
                    wave = np.sin(dx*0.4 + t*0.5) * np.cos(dz*0.4)
                    if wave > 0.3 or dist > size - 2:
                        brightness = 1.0 + wave * 0.2
                        final_color = tuple(min(255, int(c * brightness)) for c in color)
                        add_voxel(volume, cx+dx, cy+dy, cz+dz, final_color)

def generate_fan_coral(volume, cx, cy, cz, height, color, t):
    """Generate fan-shaped coral that sways"""
    sway = np.sin(t * 1.5) * 2
    for y in range(height):
        fan_width = int((y / height) * 8)
        sway_offset = int(sway * (y / height))
        for dx in range(-fan_width, fan_width+1):
            for dz in range(-2, 3):
                if abs(dx) >= fan_width - 1 or y < 2:  # Create fan shape
                    add_voxel(volume, cx+dx+sway_offset, cy+y, cz+dz, color)

def generate_tube_coral(volume, cx, cy, cz, height, color, t):
    """Generate tube coral clusters"""
    for tube in range(3):
        tube_x = cx + (tube - 1) * 3
        tube_height = height + int(2*np.sin(t + tube))
        for y in range(tube_height):
            radius = 2 if y < tube_height - 3 else 3  # Wider at top
            for dx in range(-radius, radius+1):
                for dz in range(-radius, radius+1):
                    if dx*dx + dz*dz <= radius*radius:
                        if dx*dx + dz*dz >= (radius-1)*(radius-1) or y < 2:
                            add_voxel(volume, tube_x+dx, cy+y, cz+dz, color)

def generate_coral_formations(volume, t):
    """Create various coral formations"""
    coral_colors = [
        (255, 99, 71),   # Tomato red
        (255, 165, 0),   # Orange
        (255, 20, 147),  # Deep pink
        (138, 43, 226),  # Blue violet
        (0, 255, 127),   # Spring green
        (255, 215, 0),   # Gold
    ]
    
    positions = [
        (30, 8, 40), (90, 12, 30), (60, 6, 80), (25, 10, 90),
        (100, 8, 70), (45, 15, 25), (75, 9, 95), (20, 11, 60),
        (95, 7, 45), (55, 13, 15), (35, 9, 75), (80, 14, 85)
    ]
    
    for i, (x, y, z) in enumerate(positions):
        color = coral_colors[i % len(coral_colors)]
        coral_type = i % 3
        
        if coral_type == 0:  # Brain coral
            size = 6 + int(2*np.sin(i*0.5))
            generate_brain_coral(volume, x, y, z, size, color, t)
        elif coral_type == 1:  # Fan coral
            height = 12 + int(3*np.cos(i*0.7))
            generate_fan_coral(volume, x, y, z, height, color, t)
        else:  # Tube coral
            height = 8 + int(2*np.sin(i*0.3))
            generate_tube_coral(volume, x, y, z, height, color, t)

def generate_fish(volume, t):
    """Create swimming fish"""
    fish_colors = [
        (255, 255, 0),   # Yellow tang
        (0, 191, 255),   # Deep sky blue
        (255, 105, 180), # Hot pink
        (50, 205, 50),   # Lime green
        (255, 140, 0),   # Dark orange
    ]
    
    for i in range(FISH_COUNT):
        # Different swimming patterns
        if i % 3 == 0:  # Circular motion
            radius = 25 + 10*np.sin(i*0.5)
            angle = t*1.5 + i*0.8
            fx = CENTER_X + int(radius * np.cos(angle))
            fz = CENTER_Z + int(radius * np.sin(angle))
            fy = 40 + int(8*np.sin(t*2 + i*0.5))
        elif i % 3 == 1:  # Figure-8 pattern
            fx = CENTER_X + int(20*np.sin(t*1.2 + i*0.6))
            fz = CENTER_Z + int(15*np.sin(t*2.4 + i*0.6))
            fy = 30 + int(5*np.cos(t*1.8 + i*0.4))
        else:  # Vertical swimming
            fx = 20 + (i * 8) % (SIZE - 40)
            fz = 30 + int(10*np.sin(t*0.8 + i*0.3))
            fy = 25 + int(15*np.sin(t*1.5 + i*0.7))
        
        # Fish body (simple ellipsoid)
        color = fish_colors[i % len(fish_colors)]
        for dx in range(-2, 3):
            for dy in range(-1, 2):
                for dz in range(-3, 4):
                    if dx*dx + dy*dy*2 + dz*dz*0.5 <= 4:
                        add_voxel(volume, fx+dx, fy+dy, fz+dz, color)

def generate_bubbles(volume, t):
    """Create rising bubbles"""
    for i in range(BUBBLE_COUNT):
        # Bubbles rise and reset
        bubble_cycle = (t*2 + i*0.8) % (2*np.pi)
        rise_height = int((bubble_cycle / (2*np.pi)) * 80)
        
        bx = 20 + (i * 15) % (SIZE - 40) + int(3*np.sin(t*1.5 + i))
        by = 10 + rise_height
        bz = 25 + (i * 12) % (SIZE - 50) + int(2*np.cos(t*1.2 + i))
        
        # Bubble size varies
        bubble_size = 1 + int(np.sin(i*0.5))
        bubble_color = (173, 216, 230)  # Light blue
        
        for dx in range(-bubble_size, bubble_size+1):
            for dy in range(-bubble_size, bubble_size+1):
                for dz in range(-bubble_size, bubble_size+1):
                    if dx*dx + dy*dy + dz*dz <= bubble_size*bubble_size:
                        # Transparent bubbles
                        add_voxel(volume, bx+dx, by+dy, bz+dz, bubble_color, 128)

def generate_seaweed(volume, t):
    """Create swaying seaweed"""
    seaweed_color = (34, 139, 34)  # Forest green
    positions = [(15, 5, 20), (110, 5, 35), (40, 5, 100), (85, 5, 75)]
    
    for px, py, pz in positions:
        sway = np.sin(t*1.8 + px*0.01) * 4
        height = 20
        for y in range(height):
            sway_amount = int(sway * (y / height) * 0.8)
            thickness = 2 if y < height//2 else 1
            for dx in range(-thickness, thickness+1):
                for dz in range(-thickness, thickness+1):
                    add_voxel(volume, px+dx+sway_amount, py+y, pz+dz, seaweed_color)

def generate_scene(volume, t):
    generate_sea_floor(volume)
    generate_coral_formations(volume, t)
    generate_fish(volume, t)
    generate_bubbles(volume, t)
    generate_seaweed(volume, t)

# Set random seed for consistent rock placement
np.random.seed(42)

enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

for frame in tqdm(range(FRAMES), desc="Generating coral reef"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2*np.pi
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Next steps

  • Adjust CORAL_COUNT, FISH_COUNT, or BUBBLE_COUNT to modify the reef density.
  • Edit coral colors in coral_colors for different reef themes.
  • Add more fish swimming patterns by modifying the motion equations.
  • Experiment with different coral shapes by creating new generation functions.
  • Add particle effects like floating plankton or debris.