examples

79 interactive examples

1

Snake 3D

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2

Creating Yoyo Animation

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Aug 21
3

Creating Wooden Planks Animation

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Aug 21
4

Creating Windstorm Animation

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Aug 21
5

Creating Windmill Animation

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Aug 21
6

Creating Whale Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
7

Creating Waterfall Animation

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Aug 21
8

Creating Volcano Animation

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Aug 21
9

Creating Vaporwave Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
10

Creating Tree Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
11

Creating Tornado Animation

Tornado - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
12

Creating Sun Animation

Sun - 3D Voxel Animation Learning Example This guide walk...

Aug 21
13

Creating Stone Wall Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
14

Creating Spring Animation

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Aug 21
15

Creating Spider Animation

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Aug 21
16

Creating Spaceship Animation

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Aug 21
17

Creating Solar System Narration.Txt Animation

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Aug 21
18

Creating Solar System Educational Animation

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Aug 21
19

Creating Solar System Animation

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Aug 21
20

Creating Snowglobe Animation

Snowglobe Animation Tutorial This guide walks you through...

Aug 21
21

Creating Snake Animation

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Aug 21
22

Creating Script Generation Warning.Md Animation

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Aug 21
23

Creating Sailboat Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
24

Creating Robot Animation

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Aug 21
25

Creating River Rapids Animation

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Aug 21
26

Creating Rainbow Animation

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Aug 21
27

Creating Prism Animation

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Aug 21
28

Creating Pinwheel Animation

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Aug 21
29

Creating Pine Tree Animation

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Aug 21
30

Creating Phoenix Animation

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Aug 21
31

Creating Pendulum Animation

Pendulum - 3D Voxel Animation Learning Example This guide...

Aug 21
32

Creating Octopus Animation

3D Voxel Animation: Octopus This guide walks you through...

Aug 21
33

Creating Mushroom Animation

3D Voxel Mushroom Animation Tutorial This guide walks you...

Aug 21
34

Creating Metronome Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
35

Creating Meteor Animation

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Aug 21
36

Creating Metal Plates Animation

Creating 3D Voxel Metal Plates Animation This guide walks...

Aug 21
37

Creating Lissajous Animation

Lissajous Curves - 3D Voxel Animation Learning Example Th...

Aug 21
38

Creating Lightning Animation

Lightning - 3D Voxel Animation Learning Example This guid...

Aug 21
39

Creating Lighthouse Animation

Creating a Lighthouse Animation This guide walks you thro...

Aug 21
40

Creating Lava Lamp Animation

3D Voxel Animation: Lava Lamp This guide walks you throug...

Aug 21
41

Creating Lantern Animation

3D Voxel Lantern Animation Tutorial This guide walks you...

Aug 21
42

Creating Kite Animation

3D Voxel Animation: Flying Kites This guide walks you thr...

Aug 21
43

Creating Kaleidoscope Animation

Kaleidoscope 3D Voxel Animation Tutorial This guide walks...

Aug 21
44

Creating Jellyfish Animation

Creating 3D Voxel Jellyfish Animation This guide walks yo...

Aug 21
45

Creating Inner Planets Orbit Animation

Inner Planets Orbit - 3D Voxel Animation This guide walks...

Aug 21
46

Creating Hourglass Animation

Hourglass Animation Tutorial This guide walks you through...

Aug 21
47

Creating Hive Animation

3D Voxel Animation Tutorial: Animated Hive This guide wal...

Aug 21
48

Creating Grass Animation

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Aug 21
49

Creating Geyser Animation

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Aug 21
50

Creating Gear Animation

Rotating Gears - 3D Voxel Animation Tutorial This guide w...

Aug 21
51

Creating Fountain Animation

3D Voxel Animation: Fountain This guide walks you through...

Aug 21
52

Creating Flower Animation

3D Voxel Animation Tutorial: Flower This guide walks you...

Aug 21
53

Creating Fish Animation

Fish Swimming Animation This guide walks you through how...

Aug 21
54

Creating Fireworks Animation

3D Voxel Fireworks Animation Tutorial This guide walks yo...

Aug 21
55

Creating Fireflies Lissajous Fast.Splv Animation

3D Voxel Animation Guide: Fireflies Following Lissajous Cu...

Aug 21
56

Creating Fern Animation

3D Voxel Animation: Fern This guide walks you through how...

Aug 21
57

Creating Earth Orbit Animation

Earth Orbit Animation - 3D Voxel Learning Example This gu...

Aug 21
58

Creating Dragon Animation

Dragon - 3D Voxel Animation Learning Example This guide w...

Aug 21
59

Creating Disco Ball Animation

Disco Ball - 3D Voxel Animation Learning Example This gui...

Aug 21
60

Creating Demon Animation

Creating a 3D Voxel Demon Animation This guide walks you...

Aug 21
61

Creating Crystallization Animation

Crystallization Animation Tutorial This guide walks you t...

Aug 21
62

Creating Crystal Animation

Crystal - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
63

Creating Cosmic Formation Animation

Cosmic Formation - 3D Voxel Animation Guide This guide wa...

Aug 21
64

Creating Coral Reef Animation

Coral Reef - 3D Voxel Animation Learning Example This gui...

Aug 21
65

Creating Compass Animation

Compass - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
66

Creating Cloud Animation

3D Voxel Cloud Animation Tutorial This guide walks you th...

Aug 21
67

Creating Clock Animation

3D Voxel Clock Animation Tutorial This guide walks you th...

Aug 21
68

Creating Castle Animation

Castle 3D Voxel Animation Tutorial This guide walks you t...

Aug 21
69

Creating Carousel Animation

Carousel Animation - 3D Voxel Learning Example This guide...

Aug 21
70

Creating Candle Animation

3D Voxel Animation: Candle This guide walks you through h...

Aug 21
71

Creating Campfire Animation

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Aug 21
72

Creating Cactus Animation

3D Voxel Animation: Cactus This guide walks you through h...

Aug 21
73

Creating Butterfly Animation

Creating a 3D Voxel Butterfly Animation This guide walks...

Aug 21
74

Creating Bush Animation

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Aug 21
75

Creating Brick Wall Animation

Creating a 3D Voxel Brick Wall Animation This guide walks...

Aug 21
76

Creating Blackhole Animation

3D Voxel Animation Tutorial: Black Hole This guide walks...

Aug 21
77

Creating Beehive Animation

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Aug 21
78

Creating Aurora Animation

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Aug 21
79

🎈 Floating Balloons

This guide walks you through how to generate a looping 3D vo...

Aug 21
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Creating Snake Animation

published on 8/21/2025
interactive example

Snake - 3D Voxel Animation Learning Example

This guide walks you through how to generate a looping 3D voxel animation of a snake using SpatialStudio. The script creates a slithering snake that moves through a cubic 3D space with realistic body motion, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128
  • Spawns 1 animated snake with:
    • A segmented body that follows a curved path
    • Realistic slithering motion with sine-wave undulation
    • Gradient coloring from head to tail
    • Smooth body segments that follow the head
  • Animates the snake moving in a figure-8 pattern for 8 seconds at 30 FPS
  • Outputs the file snake.splv that you can play in your viewer

How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Snake body segments The snake consists of multiple spherical segments that follow a calculated path, each slightly smaller than the previous.

  3. Path calculation The snake follows a parametric figure-8 curve in 3D space, with additional vertical undulation for realistic motion.

  4. Body following Each segment follows the position of the segment in front of it with a time delay, creating natural snake-like movement.

  5. Color gradient The snake uses a green-to-yellow gradient from head to tail, making it easy to see the direction of movement.

  6. Animation loop A normalized time variable t cycles from 0 → 2π, ensuring the motion loops smoothly.

  7. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into snake.py and run:

python snake.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 8
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/snake.splv"

# Snake settings
SNAKE_LENGTH = 25
SEGMENT_SIZE = 3
SEGMENT_SPACING = 2.5
PATH_RADIUS = 30

def add_voxel(volume, x, y, z, color):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = 255

def calculate_snake_position(t, segment_index):
    # Figure-8 path with time delay for each segment
    delayed_t = t - (segment_index * 0.1)
    
    # Figure-8 parametric equations
    x = PATH_RADIUS * np.sin(delayed_t)
    z = PATH_RADIUS * np.sin(delayed_t) * np.cos(delayed_t)
    
    # Vertical undulation for 3D movement
    y = 10 * np.sin(delayed_t * 2.0 + segment_index * 0.3)
    
    return CENTER_X + int(x), CENTER_Y + int(y), CENTER_Z + int(z)

def get_segment_color(segment_index):
    # Gradient from bright green (head) to yellow (tail)
    progress = segment_index / SNAKE_LENGTH
    red = int(255 * progress)
    green = 255
    blue = int(50 * (1 - progress))
    return (red, green, blue)

def generate_snake_segment(volume, cx, cy, cz, color, size):
    for dx in range(-size, size+1):
        for dy in range(-size, size+1):
            for dz in range(-size, size+1):
                distance = np.sqrt(dx*dx + dy*dy + dz*dz)
                if distance <= size:
                    # Add some texture variation
                    brightness = 1.0 - (distance / size) * 0.3
                    final_color = tuple(min(255, int(c * brightness)) for c in color)
                    add_voxel(volume, cx+dx, cy+dy, cz+dz, final_color)

def generate_snake_head(volume, cx, cy, cz, t):
    # Head is slightly larger and has eyes
    head_color = (0, 255, 0)  # Bright green
    head_size = SEGMENT_SIZE + 1
    
    # Generate head body
    generate_snake_segment(volume, cx, cy, cz, head_color, head_size)
    
    # Add eyes
    eye_color = (255, 255, 255)  # White eyes
    eye_offset = 2
    add_voxel(volume, cx-eye_offset, cy+eye_offset, cz+eye_offset, eye_color)
    add_voxel(volume, cx+eye_offset, cy+eye_offset, cz+eye_offset, eye_color)
    
    # Add pupils
    pupil_color = (0, 0, 0)  # Black pupils
    add_voxel(volume, cx-eye_offset, cy+eye_offset, cz+eye_offset+1, pupil_color)
    add_voxel(volume, cx+eye_offset, cy+eye_offset, cz+eye_offset+1, pupil_color)

def generate_snake(volume, t):
    snake_positions = []
    
    # Calculate all segment positions
    for i in range(SNAKE_LENGTH):
        x, y, z = calculate_snake_position(t, i)
        snake_positions.append((x, y, z))
    
    # Draw snake segments from tail to head
    for i in range(SNAKE_LENGTH-1, -1, -1):
        x, y, z = snake_positions[i]
        
        if i == 0:  # Head
            generate_snake_head(volume, x, y, z, t)
        else:  # Body segments
            color = get_segment_color(i)
            # Segments get slightly smaller towards the tail
            size = max(1, SEGMENT_SIZE - int(i * 0.05))
            generate_snake_segment(volume, x, y, z, color, size)

def add_ground_texture(volume):
    # Add some ground voxels for reference
    ground_color = (101, 67, 33)  # Brown ground
    for x in range(0, SIZE, 8):
        for z in range(0, SIZE, 8):
            if np.random.random() > 0.7:  # Sparse ground texture
                add_voxel(volume, x, 5, z, ground_color)

def generate_scene(volume, t):
    add_ground_texture(volume)
    generate_snake(volume, t)

# Initialize encoder
enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

# Generate animation frames
for frame in tqdm(range(FRAMES), desc="Generating snake"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2*np.pi
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Next steps

  • Change SNAKE_LENGTH to make the snake longer or shorter.
  • Modify PATH_RADIUS to make the snake's movement path larger or smaller.
  • Edit the get_segment_color() function for different color schemes.
  • Adjust SEGMENT_SPACING to make the snake more or less compressed.
  • Try different path equations in calculate_snake_position() for unique movement patterns (spiral, sine wave, etc.).
  • Add obstacles or terrain for the snake to navigate around.