examples

76 interactive examples

hover example to preview

1

Snake 3D

audio
2

Creating Yoyo Animation

3

Creating Wooden Planks Animation

4

Creating Windstorm Animation

5

Creating Windmill Animation

6

Creating Whale Animation

7

Creating Waterfall Animation

8

Creating Volcano Animation

9

Creating Vaporwave Animation

10

Creating Tree Animation

11

Creating Tornado Animation

12

Creating Sun Animation

13

Creating Stone Wall Animation

14

Creating Spring Animation

15

Creating Spider Animation

16

Creating Spaceship Animation

17

Creating Solar System Educational Animation

18

Creating Solar System Animation

19

Creating Snowglobe Animation

20

Creating Snake Animation

21

Creating Sailboat Animation

22

Creating Robot Animation

23

Creating River Rapids Animation

24

Creating Rainbow Animation

25

Creating Prism Animation

26

Creating Pinwheel Animation

27

Creating Pine Tree Animation

28

Creating Phoenix Animation

29

Creating Pendulum Animation

30

Creating Octopus Animation

31

Creating Mushroom Animation

32

Creating Metronome Animation

33

Creating Meteor Animation

34

Creating Metal Plates Animation

35

Creating Lissajous Animation

36

Creating Lightning Animation

37

Creating Lighthouse Animation

38

Creating Lava Lamp Animation

39

Creating Lantern Animation

40

Creating Kite Animation

41

Creating Kaleidoscope Animation

42

Creating Jellyfish Animation

43

Creating Inner Planets Orbit Animation

44

Creating Hourglass Animation

45

Creating Hive Animation

46

Creating Grass Animation

47

Creating Geyser Animation

48

Creating Gear Animation

49

Creating Fountain Animation

50

Creating Flower Animation

51

Creating Fish Animation

52

Creating Fireworks Animation

53

Creating Fern Animation

54

Creating Earth Orbit Animation

55

Creating Dragon Animation

56

Creating Disco Ball Animation

57

Creating Demon Animation

58

Creating Crystallization Animation

59

Creating Crystal Animation

60

Creating Cosmic Formation Animation

61

Creating Coral Reef Animation

62

Creating Compass Animation

63

Creating Cloud Animation

64

Creating Clock Animation

65

Creating Castle Animation

66

Creating Carousel Animation

67

Creating Candle Animation

68

Creating Campfire Animation

69

Creating Cactus Animation

70

Creating Butterfly Animation

71

Creating Bush Animation

72

Creating Brick Wall Animation

73

Creating Blackhole Animation

74

Creating Beehive Animation

75

Creating Aurora Animation

76

🎈 Floating Balloons

hover for preview

Creating Whale Animation

published on 8/21/2025
interactive example

This guide walks you through how to generate a looping 3D voxel animation of a whale using SpatialStudio. The script creates a majestic whale that swims gracefully through a cubic 3D space, complete with flowing water particles and bubbles, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128

  • Spawns 1 large whale with:

    • A detailed voxel body with realistic proportions
    • Animated tail fin that moves side to side
    • Flowing pectoral fins
    • Eye details and mouth definition
  • Adds environmental effects:

    • Swimming water particles
    • Rising bubble trails
    • Gentle current motion
  • Animates the whale swimming in place for 8 seconds at 30 FPS

  • Outputs the file whale.splv that you can play in your viewer


How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Whale body The whale is constructed using elliptical shapes for the main body, with separate components for fins, tail, and head details.

  3. Tail animation The tail fin oscillates side to side using sine waves to create realistic swimming motion.

  4. Water effects Particle systems create flowing water streams and rising bubbles around the whale.

  5. Body undulation Subtle sine-wave deformations along the whale's body simulate natural swimming movement.

  6. Animation loop A normalized time variable t cycles from 0 → 2π, ensuring the motion loops smoothly.

  7. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into whale.py and run:

python whale.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 8
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/whale.splv"

# Whale settings
WHALE_LENGTH = 40
WHALE_WIDTH = 12
WHALE_HEIGHT = 10
TAIL_SIZE = 8

def add_voxel(volume, x, y, z, color):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = 255

def generate_whale_body(volume, cx, cy, cz, t):
    whale_color = (70, 130, 180)  # Steel blue
    belly_color = (220, 220, 220)  # Light gray
    
    body_undulation = np.sin(t * 3.0) * 2
    
    for x in range(-WHALE_LENGTH//2, WHALE_LENGTH//2):
        # Body taper - wider in middle, narrower at ends
        body_progress = abs(x) / (WHALE_LENGTH/2)
        current_width = int(WHALE_WIDTH * (1 - body_progress * 0.7))
        current_height = int(WHALE_HEIGHT * (1 - body_progress * 0.5))
        
        # Add subtle body wave motion
        wave_offset = int(np.sin(x * 0.1 + t * 2.0) * 3 + body_undulation)
        
        for y in range(-current_height, current_height + 1):
            for z in range(-current_width, current_width + 1):
                # Elliptical body shape
                if (y*y)/(current_height*current_height) + (z*z)/(current_width*current_width) <= 1:
                    final_x = cx + x
                    final_y = cy + y + wave_offset
                    final_z = cz + z
                    
                    # Belly coloring (lighter on bottom)
                    if y < -current_height//3:
                        color = belly_color
                    else:
                        color = whale_color
                    
                    add_voxel(volume, final_x, final_y, final_z, color)

def generate_whale_tail(volume, cx, cy, cz, t):
    tail_color = (60, 110, 160)
    
    # Tail animation - side to side movement
    tail_swing = np.sin(t * 4.0) * 12
    tail_base_x = cx - WHALE_LENGTH//2 - 5
    tail_base_y = cy + int(np.sin(t * 2.0) * 2)
    
    # Tail fin (horizontal)
    for x in range(-8, 3):
        for y in range(-TAIL_SIZE, TAIL_SIZE + 1):
            for z in range(-2, 3):
                # Tail fin shape
                if abs(y) <= TAIL_SIZE - abs(x//2):
                    fin_x = tail_base_x + x
                    fin_y = tail_base_y + y
                    fin_z = cz + z + int(tail_swing * (8 + x) / 8)
                    add_voxel(volume, fin_x, fin_y, fin_z, tail_color)

def generate_whale_fins(volume, cx, cy, cz, t):
    fin_color = (65, 115, 165)
    fin_wave = np.sin(t * 2.5) * 3
    
    # Pectoral fins (left and right)
    for side in [-1, 1]:
        fin_base_x = cx + 8
        fin_base_y = cy - 3
        fin_base_z = cz + side * (WHALE_WIDTH - 2)
        
        for x in range(-6, 8):
            for y in range(-3, 4):
                for z in range(-2, 3):
                    # Fin shape - tapered
                    if abs(y) <= 3 - abs(x//3) and abs(z) <= 2:
                        fin_x = fin_base_x + x
                        fin_y = fin_base_y + y + int(fin_wave)
                        fin_z = fin_base_z + z * side
                        add_voxel(volume, fin_x, fin_y, fin_z, fin_color)

def generate_whale_details(volume, cx, cy, cz, t):
    # Eye
    eye_color = (0, 0, 0)
    eye_x = cx + WHALE_LENGTH//4
    eye_y = cy + 3
    
    for side in [-1, 1]:
        eye_z = cz + side * (WHALE_WIDTH - 3)
        add_voxel(volume, eye_x, eye_y, eye_z, eye_color)
        add_voxel(volume, eye_x, eye_y + 1, eye_z, eye_color)
    
    # Mouth line
    mouth_color = (40, 90, 130)
    mouth_x = cx + WHALE_LENGTH//3
    mouth_y = cy - WHALE_HEIGHT + 2
    
    for z in range(-WHALE_WIDTH//2, WHALE_WIDTH//2):
        add_voxel(volume, mouth_x, mouth_y, cz + z, mouth_color)

def generate_water_particles(volume, cx, cy, cz, t):
    particle_color = (173, 216, 230)  # Light blue
    
    # Flowing water particles around whale
    for i in range(150):
        # Particle positions with flow motion
        px = cx + int((i % 20 - 10) * 4 + np.sin(t * 2 + i * 0.1) * 8)
        py = cy + int((i % 15 - 7) * 3 + np.cos(t * 1.5 + i * 0.2) * 5)
        pz = cz + int((i % 12 - 6) * 4 + np.sin(t * 1.8 + i * 0.15) * 6)
        
        # Only add particles outside whale body area
        dist_to_whale = np.sqrt((px - cx)**2 + (py - cy)**2 + (pz - cz)**2)
        if dist_to_whale > 15:
            add_voxel(volume, px, py, pz, particle_color)

def generate_bubbles(volume, cx, cy, cz, t):
    bubble_color = (255, 255, 255, 180)  # Semi-transparent white
    
    # Rising bubbles
    for i in range(20):
        bubble_life = (t + i * 0.3) % (2 * np.pi)
        bx = cx + int(np.sin(i * 0.8) * 20)
        by = cy - 20 + int(bubble_life * 8)
        bz = cz + int(np.cos(i * 1.2) * 15)
        
        # Bubble cluster
        for dx in range(-1, 2):
            for dy in range(-1, 2):
                for dz in range(-1, 2):
                    if dx*dx + dy*dy + dz*dz <= 1:
                        bubble_x, bubble_y, bubble_z = bx + dx, by + dy, bz + dz
                        if 0 <= bubble_x < SIZE and 0 <= bubble_y < SIZE and 0 <= bubble_z < SIZE:
                            volume[bubble_x, bubble_y, bubble_z] = bubble_color

def generate_scene(volume, t):
    # Generate whale components
    generate_whale_body(volume, CENTER_X, CENTER_Y, CENTER_Z, t)
    generate_whale_tail(volume, CENTER_X, CENTER_Y, CENTER_Z, t)
    generate_whale_fins(volume, CENTER_X, CENTER_Y, CENTER_Z, t)
    generate_whale_details(volume, CENTER_X, CENTER_Y, CENTER_Z, t)
    
    # Add environmental effects
    generate_water_particles(volume, CENTER_X, CENTER_Y, CENTER_Z, t)
    generate_bubbles(volume, CENTER_X, CENTER_Y, CENTER_Z, t)

enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

for frame in tqdm(range(FRAMES), desc="Generating whale animation"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2*np.pi
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Next steps

  • Adjust WHALE_LENGTH and WHALE_WIDTH to change the whale's proportions.
  • Modify the whale_color variables to create different whale species.
  • Add more bubbles by increasing the range in generate_bubbles().
  • Create a whale pod by duplicating the whale at different positions.
  • Experiment with the tail swing speed by changing the multiplier in np.sin(t * 4.0).