examples

79 interactive examples

1

Snake 3D

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Creating Yoyo Animation

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Creating Wooden Planks Animation

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Creating Windstorm Animation

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Aug 21
5

Creating Windmill Animation

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6

Creating Whale Animation

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7

Creating Waterfall Animation

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8

Creating Volcano Animation

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9

Creating Vaporwave Animation

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10

Creating Tree Animation

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Aug 21
11

Creating Tornado Animation

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12

Creating Sun Animation

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13

Creating Stone Wall Animation

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Aug 21
14

Creating Spring Animation

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Aug 21
15

Creating Spider Animation

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16

Creating Spaceship Animation

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17

Creating Solar System Narration.Txt Animation

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18

Creating Solar System Educational Animation

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Aug 21
19

Creating Solar System Animation

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Aug 21
20

Creating Snowglobe Animation

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21

Creating Snake Animation

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Aug 21
22

Creating Script Generation Warning.Md Animation

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23

Creating Sailboat Animation

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24

Creating Robot Animation

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25

Creating River Rapids Animation

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Aug 21
26

Creating Rainbow Animation

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27

Creating Prism Animation

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28

Creating Pinwheel Animation

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29

Creating Pine Tree Animation

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30

Creating Phoenix Animation

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31

Creating Pendulum Animation

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Aug 21
32

Creating Octopus Animation

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Aug 21
33

Creating Mushroom Animation

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Aug 21
34

Creating Metronome Animation

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35

Creating Meteor Animation

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Aug 21
36

Creating Metal Plates Animation

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Aug 21
37

Creating Lissajous Animation

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Aug 21
38

Creating Lightning Animation

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Aug 21
39

Creating Lighthouse Animation

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Aug 21
40

Creating Lava Lamp Animation

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Aug 21
41

Creating Lantern Animation

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Aug 21
42

Creating Kite Animation

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Aug 21
43

Creating Kaleidoscope Animation

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Aug 21
44

Creating Jellyfish Animation

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Aug 21
45

Creating Inner Planets Orbit Animation

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Aug 21
46

Creating Hourglass Animation

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Aug 21
47

Creating Hive Animation

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48

Creating Grass Animation

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49

Creating Geyser Animation

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50

Creating Gear Animation

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51

Creating Fountain Animation

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Aug 21
52

Creating Flower Animation

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Aug 21
53

Creating Fish Animation

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54

Creating Fireworks Animation

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55

Creating Fireflies Lissajous Fast.Splv Animation

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56

Creating Fern Animation

3D Voxel Animation: Fern This guide walks you through how...

Aug 21
57

Creating Earth Orbit Animation

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58

Creating Dragon Animation

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59

Creating Disco Ball Animation

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60

Creating Demon Animation

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Aug 21
61

Creating Crystallization Animation

Crystallization Animation Tutorial This guide walks you t...

Aug 21
62

Creating Crystal Animation

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63

Creating Cosmic Formation Animation

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64

Creating Coral Reef Animation

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65

Creating Compass Animation

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66

Creating Cloud Animation

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67

Creating Clock Animation

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68

Creating Castle Animation

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69

Creating Carousel Animation

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70

Creating Candle Animation

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71

Creating Campfire Animation

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72

Creating Cactus Animation

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73

Creating Butterfly Animation

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74

Creating Bush Animation

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75

Creating Brick Wall Animation

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76

Creating Blackhole Animation

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77

Creating Beehive Animation

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78

Creating Aurora Animation

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79

🎈 Floating Balloons

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Aug 21
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Creating Crystallization Animation

published on 8/21/2025
interactive example

Crystallization Animation Tutorial

This guide walks you through how to generate a looping 3D voxel animation of crystallization using SpatialStudio. The script creates growing crystal formations that emerge, shimmer, and evolve inside a cubic 3D space, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128

  • Spawns 6 crystal clusters, each with:

    • A geometric crystal structure with faceted surfaces
    • Growing formations that emerge over time
    • Translucent surfaces with internal light refraction
  • Animates the crystallization process for 10 seconds at 30 FPS

  • Outputs the file crystallization.splv that you can play in your viewer


How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Crystal geometry Crystals are built using mathematical functions to create angular, faceted structures that grow outward from seed points.

  3. Growth animation Each crystal starts small and expands over time, with different growth rates for realistic formation.

  4. Surface effects Translucent surfaces with varying opacity create depth, while bright highlights simulate light refraction.

  5. Animation loop A normalized time variable t cycles from 0 → 2π, with crystals growing and shrinking in a smooth loop.

  6. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into crystallization.py and run:

python crystallization.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 10
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/crystallization.splv"

# Crystal settings
CRYSTAL_COUNT = 6
MAX_CRYSTAL_SIZE = 18
GROWTH_SPEED = 1.5

def add_voxel(volume, x, y, z, color, alpha=255):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = alpha

def crystal_shape(x, y, z, size):
    # Create angular crystal shape using diamond/octahedron geometry
    distance = (abs(x) + abs(y) + abs(z)) / 1.5
    facet_distance = max(abs(x), abs(y), abs(z))
    return distance <= size and facet_distance <= size * 0.8

def generate_crystal_core(volume, cx, cy, cz, color, size, t):
    # Generate the main crystal body with faceted surfaces
    for dx in range(-int(size), int(size)+1):
        for dy in range(-int(size), int(size)+1):
            for dz in range(-int(size), int(size)+1):
                if crystal_shape(dx, dy, dz, size):
                    # Add surface variation based on facets
                    facet_intensity = abs(dx) + abs(dy) + abs(dz)
                    brightness = 0.7 + 0.3 * np.sin(facet_intensity * 0.5 + t)
                    
                    final_color = tuple(min(255, int(c * brightness)) for c in color)
                    
                    # Make edges more translucent
                    edge_distance = min(abs(dx), abs(dy), abs(dz))
                    alpha = int(120 + 135 * (edge_distance / size))
                    
                    add_voxel(volume, cx+dx, cy+dy, cz+dz, final_color, alpha)

def generate_crystal_spikes(volume, cx, cy, cz, color, size, t):
    # Generate smaller crystal spikes growing from the main body
    directions = [(1,0,0), (-1,0,0), (0,1,0), (0,-1,0), (0,0,1), (0,0,-1)]
    
    for i, (dx, dy, dz) in enumerate(directions):
        spike_length = int(size * 0.6 * (1 + 0.3 * np.sin(t + i)))
        spike_thickness = max(1, int(size * 0.2))
        
        for length in range(int(size * 0.7), int(size * 0.7) + spike_length):
            for thickness in range(-spike_thickness, spike_thickness + 1):
                for thickness2 in range(-spike_thickness, thickness_thickness + 1):
                    if thickness*thickness + thickness2*thickness2 <= spike_thickness*spike_thickness:
                        spike_x = cx + dx * length + (dy if dx == 0 else 0) * thickness + (dz if dx == 0 and dy == 0 else 0) * thickness2
                        spike_y = cy + dy * length + (dx if dy == 0 else 0) * thickness + (dz if dy == 0 and dx == 0 else 0) * thickness2
                        spike_z = cz + dz * length + (dx if dz == 0 else 0) * thickness + (dy if dz == 0 and dx == 0 else 0) * thickness2
                        
                        brightness = 0.8 + 0.2 * (length / (size + spike_length))
                        final_color = tuple(min(255, int(c * brightness)) for c in color)
                        add_voxel(volume, spike_x, spike_y, spike_z, final_color, 180)

def generate_crystal_highlights(volume, cx, cy, cz, size, t):
    # Add bright highlights to simulate internal light refraction
    highlight_count = 8
    for i in range(highlight_count):
        angle1 = (i / highlight_count) * 2 * np.pi + t * 0.5
        angle2 = np.sin(t * 0.7 + i) * 0.5
        
        highlight_radius = size * 0.4
        hx = cx + int(highlight_radius * np.cos(angle1) * np.cos(angle2))
        hy = cy + int(highlight_radius * np.sin(angle2))
        hz = cz + int(highlight_radius * np.sin(angle1) * np.cos(angle2))
        
        # Create small bright spots
        for dx in range(-1, 2):
            for dy in range(-1, 2):
                for dz in range(-1, 2):
                    if dx*dx + dy*dy + dz*dz <= 1:
                        brightness = int(200 + 55 * np.sin(t * 2 + i))
                        add_voxel(volume, hx+dx, hy+dy, hz+dz, (brightness, brightness, 255), 200)

def generate_crystal_cluster(volume, t):
    # Crystal colors - cool tones like real minerals
    colors = [
        (100, 200, 255),  # Ice blue
        (150, 255, 200),  # Mint green
        (200, 150, 255),  # Lavender
        (255, 200, 150),  # Warm amber
        (150, 255, 255),  # Cyan
        (255, 180, 200),  # Rose quartz
    ]
    
    positions = [
        (0.3, 0.7, 0.4), (0.7, 0.3, 0.6), (0.5, 0.5, 0.2),
        (0.2, 0.4, 0.8), (0.8, 0.6, 0.3), (0.6, 0.8, 0.7)
    ]
    
    for i in range(CRYSTAL_COUNT):
        # Position crystals around the scene
        px, py, pz = positions[i]
        cx = int(SIZE * px)
        cy = int(SIZE * py) 
        cz = int(SIZE * pz)
        
        # Animate crystal growth with different phases
        growth_phase = (t + i * np.pi / 3) % (2 * np.pi)
        growth_factor = (np.sin(growth_phase * GROWTH_SPEED) + 1) / 2  # 0 to 1
        size = MAX_CRYSTAL_SIZE * (0.3 + 0.7 * growth_factor)
        
        color = colors[i % len(colors)]
        
        # Generate crystal components
        if size > 3:  # Only draw if crystal is big enough
            generate_crystal_core(volume, cx, cy, cz, color, size, t)
            if size > 8:
                generate_crystal_spikes(volume, cx, cy, cz, color, size, t)
            generate_crystal_highlights(volume, cx, cy, cz, size, t)

def generate_scene(volume, t):
    # Add subtle background particles for atmosphere
    particle_count = 20
    for i in range(particle_count):
        px = int((SIZE * 0.1) + (SIZE * 0.8 * ((i * 47) % 100) / 100))
        py = int((SIZE * 0.1) + (SIZE * 0.8 * ((i * 73) % 100) / 100))
        pz = int((SIZE * 0.1) + (SIZE * 0.8 * ((i * 97) % 100) / 100))
        
        brightness = int(30 + 25 * np.sin(t * 0.5 + i * 0.3))
        add_voxel(volume, px, py, pz, (brightness, brightness, brightness + 20), 60)
    
    generate_crystal_cluster(volume, t)

enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

for frame in tqdm(range(FRAMES), desc="Growing crystals"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2 * np.pi
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Next steps

  • Adjust CRYSTAL_COUNT to create more or fewer crystal formations.
  • Modify colors to experiment with different mineral types.
  • Change GROWTH_SPEED to make crystals form faster or slower.
  • Add + int(t*2) to Y positions to make crystals rise while growing.
  • Experiment with different crystal shapes by modifying the crystal_shape() function.