examples

79 interactive examples

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Creating Wooden Planks Animation

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Creating Windstorm Animation

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Creating Windmill Animation

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Creating Whale Animation

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Creating Waterfall Animation

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Creating Volcano Animation

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Creating Vaporwave Animation

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Creating Tree Animation

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Creating Tornado Animation

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Creating Sun Animation

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Creating Stone Wall Animation

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Creating Spider Animation

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Creating Solar System Animation

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Creating Snake Animation

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22

Creating Script Generation Warning.Md Animation

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Creating Sailboat Animation

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Creating Robot Animation

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Creating River Rapids Animation

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Creating Rainbow Animation

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28

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Creating Pine Tree Animation

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30

Creating Phoenix Animation

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31

Creating Pendulum Animation

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32

Creating Octopus Animation

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33

Creating Mushroom Animation

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34

Creating Metronome Animation

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35

Creating Meteor Animation

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36

Creating Metal Plates Animation

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37

Creating Lissajous Animation

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38

Creating Lightning Animation

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Creating Lighthouse Animation

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40

Creating Lava Lamp Animation

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41

Creating Lantern Animation

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42

Creating Kite Animation

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43

Creating Kaleidoscope Animation

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44

Creating Jellyfish Animation

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45

Creating Inner Planets Orbit Animation

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46

Creating Hourglass Animation

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47

Creating Hive Animation

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48

Creating Grass Animation

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49

Creating Geyser Animation

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50

Creating Gear Animation

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51

Creating Fountain Animation

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52

Creating Flower Animation

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53

Creating Fish Animation

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Creating Fireworks Animation

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55

Creating Fireflies Lissajous Fast.Splv Animation

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56

Creating Fern Animation

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57

Creating Earth Orbit Animation

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58

Creating Dragon Animation

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59

Creating Disco Ball Animation

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60

Creating Demon Animation

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61

Creating Crystallization Animation

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62

Creating Crystal Animation

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63

Creating Cosmic Formation Animation

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64

Creating Coral Reef Animation

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65

Creating Compass Animation

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66

Creating Cloud Animation

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67

Creating Clock Animation

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68

Creating Castle Animation

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69

Creating Carousel Animation

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70

Creating Candle Animation

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71

Creating Campfire Animation

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72

Creating Cactus Animation

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73

Creating Butterfly Animation

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74

Creating Bush Animation

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75

Creating Brick Wall Animation

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76

Creating Blackhole Animation

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77

Creating Beehive Animation

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78

Creating Aurora Animation

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79

🎈 Floating Balloons

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Creating Octopus Animation

published on 8/21/2025
interactive example

3D Voxel Animation: Octopus

This guide walks you through how to generate a looping 3D voxel animation of an octopus using SpatialStudio. The script creates a majestic octopus with flowing tentacles that sway gracefully underwater inside a cubic 3D space, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128
  • Spawns 1 animated octopus featuring:
    • A bulbous head/mantle with texture
    • 8 flowing tentacles with suction cups
    • Realistic underwater swaying motion
    • Color variations for depth and realism
  • Animates the octopus floating and moving for 8 seconds at 30 FPS
  • Outputs the file octopus.splv that you can play in your viewer

How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Octopus body The main body is drawn as an ellipsoid with subtle texture variations to simulate the soft, organic surface.

  3. Tentacles Eight tentacles extend from the body, each following a unique sinusoidal path that creates natural underwater movement.

  4. Suction cups Small circular details are added along each tentacle to represent the characteristic suction cups.

  5. Animation loop A normalized time variable t cycles from 0 → 2π, creating smooth tentacle waves and gentle body bobbing.

  6. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into octopus.py and run:

python octopus.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 8
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/octopus.splv"

# Octopus settings
BODY_WIDTH = 12
BODY_HEIGHT = 16
TENTACLE_COUNT = 8
TENTACLE_LENGTH = 35
TENTACLE_THICKNESS = 4

def add_voxel(volume, x, y, z, color):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = 255

def generate_octopus_body(volume, cx, cy, cz, t):
    # Main body colors - reddish-orange octopus
    base_color = (180, 80, 60)
    
    # Generate ellipsoid body
    for dx in range(-BODY_WIDTH, BODY_WIDTH+1):
        for dy in range(-BODY_HEIGHT, BODY_HEIGHT+1):
            for dz in range(-BODY_WIDTH, BODY_WIDTH+1):
                # Ellipsoid equation
                if (dx*dx)/(BODY_WIDTH*BODY_WIDTH) + (dy*dy)/(BODY_HEIGHT*BODY_HEIGHT) + (dz*dz)/(BODY_WIDTH*BODY_WIDTH) <= 1:
                    # Add texture with sine waves
                    texture = np.sin(dx*0.2 + t*0.5) * np.sin(dz*0.2 + t*0.3) * 0.3
                    brightness = 1.0 + texture
                    
                    # Vary color based on position for depth
                    color_variation = 1.0 + (dy / BODY_HEIGHT) * 0.2
                    
                    final_color = tuple(min(255, max(50, int(c * brightness * color_variation))) for c in base_color)
                    add_voxel(volume, cx+dx, cy+dy, cz+dz, final_color)

def generate_tentacle(volume, cx, cy, cz, tentacle_index, t):
    tentacle_color = (160, 70, 50)
    sucker_color = (140, 50, 40)
    
    # Each tentacle has a unique phase and direction
    angle_base = (tentacle_index / TENTACLE_COUNT) * 2 * np.pi
    phase = tentacle_index * 0.5
    
    for segment in range(TENTACLE_LENGTH):
        # Calculate position along tentacle
        progress = segment / TENTACLE_LENGTH
        
        # Base direction from body center
        base_x = np.cos(angle_base) * (8 + segment * 0.8)
        base_z = np.sin(angle_base) * (8 + segment * 0.8)
        
        # Add wave motion
        wave_x = np.sin(t * 1.5 + phase + segment * 0.15) * progress * 8
        wave_y = np.cos(t * 1.2 + phase + segment * 0.1) * progress * 4
        wave_z = np.sin(t * 1.8 + phase + segment * 0.12) * progress * 6
        
        # Final tentacle position
        tx = int(cx + base_x + wave_x)
        ty = int(cy + BODY_HEIGHT * 0.5 - segment * 0.3 + wave_y)
        tz = int(cz + base_z + wave_z)
        
        # Draw tentacle segment with tapering thickness
        current_thickness = max(1, int(TENTACLE_THICKNESS * (1 - progress * 0.7)))
        
        for dx in range(-current_thickness, current_thickness+1):
            for dy in range(-current_thickness, current_thickness+1):
                for dz in range(-current_thickness, current_thickness+1):
                    if dx*dx + dy*dy + dz*dz <= current_thickness*current_thickness:
                        add_voxel(volume, tx+dx, ty+dy, tz+dz, tentacle_color)
        
        # Add suction cups every few segments
        if segment % 4 == 0 and segment > 5:
            # Position suckers on the underside
            sucker_y = ty + current_thickness + 1
            for dx in range(-1, 2):
                for dz in range(-1, 2):
                    if dx*dx + dz*dz <= 1:
                        add_voxel(volume, tx+dx, sucker_y, tz+dz, sucker_color)

def generate_octopus_eyes(volume, cx, cy, cz, t):
    eye_color = (20, 20, 20)  # Dark eyes
    eye_highlight = (255, 255, 255)
    
    # Left eye
    eye_x1 = cx - 6
    eye_y1 = cy - 4
    eye_z1 = cz + 8
    
    # Right eye  
    eye_x2 = cx + 6
    eye_y2 = cy - 4
    eye_z2 = cz + 8
    
    # Draw both eyes
    for eye_x, eye_y, eye_z in [(eye_x1, eye_y1, eye_z1), (eye_x2, eye_y2, eye_z2)]:
        # Main eye
        for dx in range(-2, 3):
            for dy in range(-2, 3):
                for dz in range(-1, 2):
                    if dx*dx + dy*dy + dz*dz <= 4:
                        add_voxel(volume, eye_x+dx, eye_y+dy, eye_z+dz, eye_color)
        
        # Eye highlight
        add_voxel(volume, eye_x-1, eye_y-1, eye_z, eye_highlight)

def generate_octopus(volume, cx, cy, cz, t):
    # Generate main body
    generate_octopus_body(volume, cx, cy, cz, t)
    
    # Generate all tentacles
    for i in range(TENTACLE_COUNT):
        generate_tentacle(volume, cx, cy, cz, i, t)
    
    # Add eyes
    generate_octopus_eyes(volume, cx, cy, cz, t)

def generate_scene(volume, t):
    # Add gentle bobbing motion to the whole octopus
    bob_y = int(np.sin(t * 0.8) * 3)
    generate_octopus(volume, CENTER_X, CENTER_Y + bob_y, CENTER_Z, t)

# Initialize encoder
enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

# Generate animation frames
for frame in tqdm(range(FRAMES), desc="Generating octopus"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2*np.pi
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Next steps

  • Adjust TENTACLE_LENGTH to make longer or shorter tentacles
  • Change the base colors to create different octopus species (try blues for a blue-ringed octopus)
  • Modify TENTACLE_COUNT to experiment with different creatures
  • Add bubble effects by placing small white voxels that rise upward
  • Create a seafloor by adding voxels at the bottom of the scene
  • Experiment with the wave parameters to make more dramatic or subtle tentacle movements