examples

79 interactive examples

1

Snake 3D

Voxel Snake Game Animation This guide walks you through h...

Aug 22
2

Creating Yoyo Animation

3D Voxel YoYo Animation Tutorial This guide walks you thr...

Aug 21
3

Creating Wooden Planks Animation

3D Voxel Animation: Wooden Planks This guide walks you th...

Aug 21
4

Creating Windstorm Animation

Windstorm - 3D Voxel Animation Learning Example This guid...

Aug 21
5

Creating Windmill Animation

Windmill - 3D Voxel Animation Tutorial This guide walks y...

Aug 21
6

Creating Whale Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
7

Creating Waterfall Animation

Waterfall - 3D Voxel Animation Learning Example This guid...

Aug 21
8

Creating Volcano Animation

3D Voxel Animation: Volcano This guide walks you through...

Aug 21
9

Creating Vaporwave Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
10

Creating Tree Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
11

Creating Tornado Animation

Tornado - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
12

Creating Sun Animation

Sun - 3D Voxel Animation Learning Example This guide walk...

Aug 21
13

Creating Stone Wall Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
14

Creating Spring Animation

Spring Animation - 3D Voxel Learning Example This guide w...

Aug 21
15

Creating Spider Animation

Spider - 3D Voxel Animation Tutorial This guide walks you...

Aug 21
16

Creating Spaceship Animation

Spaceship Animation Guide This guide walks you through ho...

Aug 21
17

Creating Solar System Narration.Txt Animation

Solar System Narration - 3D Voxel Animation Tutorial This...

Aug 21
18

Creating Solar System Educational Animation

Solar System Educational - 3D Voxel Animation This guide...

Aug 21
19

Creating Solar System Animation

Solar System - 3D Voxel Animation Tutorial This guide wal...

Aug 21
20

Creating Snowglobe Animation

Snowglobe Animation Tutorial This guide walks you through...

Aug 21
21

Creating Snake Animation

Snake - 3D Voxel Animation Learning Example This guide wa...

Aug 21
22

Creating Script Generation Warning.Md Animation

Script Generation Warning Animation - 3D Voxel Learning Ex...

Aug 21
23

Creating Sailboat Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
24

Creating Robot Animation

Robot - 3D Voxel Animation Learning Example This guide wa...

Aug 21
25

Creating River Rapids Animation

River Rapids - 3D Voxel Animation Learning Example This g...

Aug 21
26

Creating Rainbow Animation

3D Voxel Rainbow Animation Tutorial This guide walks you...

Aug 21
27

Creating Prism Animation

3D Voxel Animation Tutorial: Prismatic Light Show This gu...

Aug 21
28

Creating Pinwheel Animation

Creating a Spinning Pinwheel Animation with SpatialStudio...

Aug 21
29

Creating Pine Tree Animation

Pine Tree - 3D Voxel Animation Tutorial This guide walks...

Aug 21
30

Creating Phoenix Animation

Phoenix - 3D Voxel Animation Learning Example This guide...

Aug 21
31

Creating Pendulum Animation

Pendulum - 3D Voxel Animation Learning Example This guide...

Aug 21
32

Creating Octopus Animation

3D Voxel Animation: Octopus This guide walks you through...

Aug 21
33

Creating Mushroom Animation

3D Voxel Mushroom Animation Tutorial This guide walks you...

Aug 21
34

Creating Metronome Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
35

Creating Meteor Animation

Meteor - 3D Voxel Animation Guide This guide walks you th...

Aug 21
36

Creating Metal Plates Animation

Creating 3D Voxel Metal Plates Animation This guide walks...

Aug 21
37

Creating Lissajous Animation

Lissajous Curves - 3D Voxel Animation Learning Example Th...

Aug 21
38

Creating Lightning Animation

Lightning - 3D Voxel Animation Learning Example This guid...

Aug 21
39

Creating Lighthouse Animation

Creating a Lighthouse Animation This guide walks you thro...

Aug 21
40

Creating Lava Lamp Animation

3D Voxel Animation: Lava Lamp This guide walks you throug...

Aug 21
41

Creating Lantern Animation

3D Voxel Lantern Animation Tutorial This guide walks you...

Aug 21
42

Creating Kite Animation

3D Voxel Animation: Flying Kites This guide walks you thr...

Aug 21
43

Creating Kaleidoscope Animation

Kaleidoscope 3D Voxel Animation Tutorial This guide walks...

Aug 21
44

Creating Jellyfish Animation

Creating 3D Voxel Jellyfish Animation This guide walks yo...

Aug 21
45

Creating Inner Planets Orbit Animation

Inner Planets Orbit - 3D Voxel Animation This guide walks...

Aug 21
46

Creating Hourglass Animation

Hourglass Animation Tutorial This guide walks you through...

Aug 21
47

Creating Hive Animation

3D Voxel Animation Tutorial: Animated Hive This guide wal...

Aug 21
48

Creating Grass Animation

Grass - 3D Voxel Animation Learning Example This guide wa...

Aug 21
49

Creating Geyser Animation

Creating a Geyser Animation with SpatialStudio This guide...

Aug 21
50

Creating Gear Animation

Rotating Gears - 3D Voxel Animation Tutorial This guide w...

Aug 21
51

Creating Fountain Animation

3D Voxel Animation: Fountain This guide walks you through...

Aug 21
52

Creating Flower Animation

3D Voxel Animation Tutorial: Flower This guide walks you...

Aug 21
53

Creating Fish Animation

Fish Swimming Animation This guide walks you through how...

Aug 21
54

Creating Fireworks Animation

3D Voxel Fireworks Animation Tutorial This guide walks yo...

Aug 21
55

Creating Fireflies Lissajous Fast.Splv Animation

3D Voxel Animation Guide: Fireflies Following Lissajous Cu...

Aug 21
56

Creating Fern Animation

3D Voxel Animation: Fern This guide walks you through how...

Aug 21
57

Creating Earth Orbit Animation

Earth Orbit Animation - 3D Voxel Learning Example This gu...

Aug 21
58

Creating Dragon Animation

Dragon - 3D Voxel Animation Learning Example This guide w...

Aug 21
59

Creating Disco Ball Animation

Disco Ball - 3D Voxel Animation Learning Example This gui...

Aug 21
60

Creating Demon Animation

Creating a 3D Voxel Demon Animation This guide walks you...

Aug 21
61

Creating Crystallization Animation

Crystallization Animation Tutorial This guide walks you t...

Aug 21
62

Creating Crystal Animation

Crystal - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
63

Creating Cosmic Formation Animation

Cosmic Formation - 3D Voxel Animation Guide This guide wa...

Aug 21
64

Creating Coral Reef Animation

Coral Reef - 3D Voxel Animation Learning Example This gui...

Aug 21
65

Creating Compass Animation

Compass - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
66

Creating Cloud Animation

3D Voxel Cloud Animation Tutorial This guide walks you th...

Aug 21
67

Creating Clock Animation

3D Voxel Clock Animation Tutorial This guide walks you th...

Aug 21
68

Creating Castle Animation

Castle 3D Voxel Animation Tutorial This guide walks you t...

Aug 21
69

Creating Carousel Animation

Carousel Animation - 3D Voxel Learning Example This guide...

Aug 21
70

Creating Candle Animation

3D Voxel Animation: Candle This guide walks you through h...

Aug 21
71

Creating Campfire Animation

Campfire - 3D Voxel Animation Learning Example This guide...

Aug 21
72

Creating Cactus Animation

3D Voxel Animation: Cactus This guide walks you through h...

Aug 21
73

Creating Butterfly Animation

Creating a 3D Voxel Butterfly Animation This guide walks...

Aug 21
74

Creating Bush Animation

Growing Bush - 3D Voxel Animation Tutorial This guide wal...

Aug 21
75

Creating Brick Wall Animation

Creating a 3D Voxel Brick Wall Animation This guide walks...

Aug 21
76

Creating Blackhole Animation

3D Voxel Animation Tutorial: Black Hole This guide walks...

Aug 21
77

Creating Beehive Animation

3D Voxel Animation: Beehive This guide walks you through...

Aug 21
78

Creating Aurora Animation

Creating a 3D Voxel Aurora Animation This guide walks you...

Aug 21
79

🎈 Floating Balloons

This guide walks you through how to generate a looping 3D vo...

Aug 21
hover for preview

Creating Lightning Animation

published on 8/21/2025
interactive example

Lightning - 3D Voxel Animation Learning Example

This guide walks you through how to generate a looping 3D voxel animation of lightning using SpatialStudio. The script creates dynamic lightning bolts that branch, flicker, and illuminate inside a cubic 3D space, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128
  • Spawns multiple lightning bolts, each with:
    • Jagged, branching paths from top to bottom
    • Flickering intensity and brightness variations
    • Electric blue-white glow effects
    • Secondary branch forks for realism
  • Animates them crackling and shifting for 6 seconds at 30 FPS
  • Outputs the file lightning.splv that you can play in your viewer

How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Lightning paths Bolts are generated using random walks with downward bias, creating natural zigzag patterns.

  3. Branching system Main bolts spawn secondary branches at random points, creating tree-like electrical discharge.

  4. Glow effects Each lightning segment gets surrounding voxels with dimmer colors to simulate electrical glow.

  5. Flickering animation Brightness and visibility vary using sine waves and noise for realistic electrical behavior.

  6. Animation loop A normalized time variable t cycles from 0 → 2π, with lightning paths shifting and flickering smoothly.

  7. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into lightning.py and run:

python lightning.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm
import random

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 6
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/lightning.splv"

# Lightning settings
BOLT_COUNT = 3
MAX_BRANCHES = 5
GLOW_RADIUS = 2

def add_voxel(volume, x, y, z, color, alpha=255):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = alpha

def add_glow(volume, x, y, z, core_color, intensity=0.3):
    for dx in range(-GLOW_RADIUS, GLOW_RADIUS+1):
        for dy in range(-GLOW_RADIUS, GLOW_RADIUS+1):
            for dz in range(-GLOW_RADIUS, GLOW_RADIUS+1):
                dist = np.sqrt(dx*dx + dy*dy + dz*dz)
                if dist <= GLOW_RADIUS and dist > 0:
                    glow_intensity = intensity * (1 - dist/GLOW_RADIUS)
                    glow_color = tuple(int(c * glow_intensity) for c in core_color)
                    add_voxel(volume, x+dx, y+dy, z+dz, glow_color, int(255 * glow_intensity))

def generate_lightning_path(start_x, start_y, start_z, end_y, randomness=3):
    path = []
    x, y, z = start_x, start_y, start_z
    
    while y > end_y:
        path.append((x, y, z))
        
        # Move downward with random horizontal drift
        y -= random.randint(1, 3)
        x += random.randint(-randomness, randomness)
        z += random.randint(-randomness, randomness)
        
        # Keep within bounds
        x = max(5, min(SIZE-5, x))
        z = max(5, min(SIZE-5, z))
    
    return path

def generate_branches(main_path, branch_count=2):
    branches = []
    if len(main_path) < 10:
        return branches
        
    for _ in range(branch_count):
        # Pick random point along main path (not too early)
        branch_start_idx = random.randint(len(main_path)//4, len(main_path)-5)
        start_point = main_path[branch_start_idx]
        
        # Generate shorter branch
        branch_length = random.randint(5, 15)
        branch = []
        x, y, z = start_point
        
        for _ in range(branch_length):
            branch.append((x, y, z))
            y -= random.randint(0, 2)
            x += random.randint(-2, 2)
            z += random.randint(-2, 2)
            
            # Keep within bounds
            x = max(0, min(SIZE-1, x))
            y = max(0, min(SIZE-1, y))
            z = max(0, min(SIZE-1, z))
            
            if y <= 5:  # Don't go too low
                break
                
        branches.append(branch)
    
    return branches

def draw_lightning_segment(volume, path, color, brightness=1.0, t=0):
    for i, (x, y, z) in enumerate(path):
        # Add some flickering
        flicker = 0.7 + 0.3 * np.sin(t * 10 + i * 0.5)
        segment_brightness = brightness * flicker
        
        # Core lightning color
        core_color = tuple(int(c * segment_brightness) for c in color)
        add_voxel(volume, x, y, z, core_color)
        
        # Add glow around each segment
        add_glow(volume, x, y, z, color, 0.4 * segment_brightness)

def generate_lightning_bolts(volume, t):
    # Lightning colors (blue-white electrical)
    colors = [
        (200, 220, 255),  # Bright blue-white
        (150, 180, 255),  # Light blue
        (255, 255, 255),  # Pure white
    ]
    
    for i in range(BOLT_COUNT):
        # Vary starting positions and timing
        start_x = CENTER_X + int(20 * np.sin(i * 2.1 + t * 0.5))
        start_z = CENTER_Z + int(20 * np.cos(i * 1.7 + t * 0.3))
        
        # Generate main lightning path
        main_path = generate_lightning_path(
            start_x, SIZE - 10, start_z, 10, 
            randomness=int(3 + 2 * np.sin(t * 2 + i))
        )
        
        # Create some flickering - sometimes bolts are invisible
        visibility = np.sin(t * 15 + i * 3.7) * 0.5 + 0.5
        if visibility < 0.3:  # Bolt flickers out
            continue
            
        brightness = 0.6 + 0.4 * visibility
        color = colors[i % len(colors)]
        
        # Draw main bolt
        draw_lightning_segment(volume, main_path, color, brightness, t)
        
        # Generate and draw branches
        branches = generate_branches(main_path, random.randint(1, MAX_BRANCHES))
        for branch in branches:
            branch_brightness = brightness * 0.6  # Branches are dimmer
            draw_lightning_segment(volume, branch, color, branch_brightness, t)

def add_atmospheric_effects(volume, t):
    # Add some random electrical particles/sparks
    spark_count = int(10 + 5 * np.sin(t * 3))
    
    for _ in range(spark_count):
        x = random.randint(10, SIZE-10)
        y = random.randint(10, SIZE-10)
        z = random.randint(10, SIZE-10)
        
        # Small bright sparks
        spark_brightness = random.uniform(0.3, 0.8)
        spark_color = (
            int(255 * spark_brightness),
            int(255 * spark_brightness),
            255
        )
        add_voxel(volume, x, y, z, spark_color, int(255 * spark_brightness))

def generate_scene(volume, t):
    generate_lightning_bolts(volume, t)
    add_atmospheric_effects(volume, t)

# Initialize encoder
enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

# Generate frames
for frame in tqdm(range(FRAMES), desc="Generating lightning"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2*np.pi
    
    # Reset random seed occasionally for variation
    if frame % 10 == 0:
        random.seed(frame // 10)
    
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Next steps

  • Change BOLT_COUNT to create more or fewer lightning bolts.
  • Adjust MAX_BRANCHES for more complex branching patterns.
  • Modify the colors array to create different types of electrical effects (red plasma, green energy, etc.).
  • Increase GLOW_RADIUS for more dramatic lighting effects.
  • Add thunder clouds by creating gray voxel clusters at the top of the scene.