examples

79 interactive examples

1

Snake 3D

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Creating Yoyo Animation

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Creating Wooden Planks Animation

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Aug 21
4

Creating Windstorm Animation

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Aug 21
5

Creating Windmill Animation

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6

Creating Whale Animation

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7

Creating Waterfall Animation

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Aug 21
8

Creating Volcano Animation

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Aug 21
9

Creating Vaporwave Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
10

Creating Tree Animation

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Aug 21
11

Creating Tornado Animation

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Aug 21
12

Creating Sun Animation

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Aug 21
13

Creating Stone Wall Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
14

Creating Spring Animation

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Aug 21
15

Creating Spider Animation

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Aug 21
16

Creating Spaceship Animation

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Aug 21
17

Creating Solar System Narration.Txt Animation

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Aug 21
18

Creating Solar System Educational Animation

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Aug 21
19

Creating Solar System Animation

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Aug 21
20

Creating Snowglobe Animation

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Aug 21
21

Creating Snake Animation

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Aug 21
22

Creating Script Generation Warning.Md Animation

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Aug 21
23

Creating Sailboat Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
24

Creating Robot Animation

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Aug 21
25

Creating River Rapids Animation

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Aug 21
26

Creating Rainbow Animation

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Aug 21
27

Creating Prism Animation

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28

Creating Pinwheel Animation

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Aug 21
29

Creating Pine Tree Animation

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Aug 21
30

Creating Phoenix Animation

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Aug 21
31

Creating Pendulum Animation

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Aug 21
32

Creating Octopus Animation

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Aug 21
33

Creating Mushroom Animation

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Aug 21
34

Creating Metronome Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
35

Creating Meteor Animation

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Aug 21
36

Creating Metal Plates Animation

Creating 3D Voxel Metal Plates Animation This guide walks...

Aug 21
37

Creating Lissajous Animation

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Aug 21
38

Creating Lightning Animation

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Aug 21
39

Creating Lighthouse Animation

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Aug 21
40

Creating Lava Lamp Animation

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Aug 21
41

Creating Lantern Animation

3D Voxel Lantern Animation Tutorial This guide walks you...

Aug 21
42

Creating Kite Animation

3D Voxel Animation: Flying Kites This guide walks you thr...

Aug 21
43

Creating Kaleidoscope Animation

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Aug 21
44

Creating Jellyfish Animation

Creating 3D Voxel Jellyfish Animation This guide walks yo...

Aug 21
45

Creating Inner Planets Orbit Animation

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Aug 21
46

Creating Hourglass Animation

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Aug 21
47

Creating Hive Animation

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Aug 21
48

Creating Grass Animation

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Aug 21
49

Creating Geyser Animation

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50

Creating Gear Animation

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51

Creating Fountain Animation

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Aug 21
52

Creating Flower Animation

3D Voxel Animation Tutorial: Flower This guide walks you...

Aug 21
53

Creating Fish Animation

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Aug 21
54

Creating Fireworks Animation

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Aug 21
55

Creating Fireflies Lissajous Fast.Splv Animation

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Aug 21
56

Creating Fern Animation

3D Voxel Animation: Fern This guide walks you through how...

Aug 21
57

Creating Earth Orbit Animation

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Aug 21
58

Creating Dragon Animation

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Aug 21
59

Creating Disco Ball Animation

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60

Creating Demon Animation

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Aug 21
61

Creating Crystallization Animation

Crystallization Animation Tutorial This guide walks you t...

Aug 21
62

Creating Crystal Animation

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63

Creating Cosmic Formation Animation

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Aug 21
64

Creating Coral Reef Animation

Coral Reef - 3D Voxel Animation Learning Example This gui...

Aug 21
65

Creating Compass Animation

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Aug 21
66

Creating Cloud Animation

3D Voxel Cloud Animation Tutorial This guide walks you th...

Aug 21
67

Creating Clock Animation

3D Voxel Clock Animation Tutorial This guide walks you th...

Aug 21
68

Creating Castle Animation

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Aug 21
69

Creating Carousel Animation

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Aug 21
70

Creating Candle Animation

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Aug 21
71

Creating Campfire Animation

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Aug 21
72

Creating Cactus Animation

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Aug 21
73

Creating Butterfly Animation

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74

Creating Bush Animation

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75

Creating Brick Wall Animation

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76

Creating Blackhole Animation

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Aug 21
77

Creating Beehive Animation

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78

Creating Aurora Animation

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Aug 21
79

🎈 Floating Balloons

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Aug 21
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Creating Spring Animation

published on 8/21/2025
interactive example

Spring Animation - 3D Voxel Learning Example

This guide walks you through how to generate a looping 3D voxel animation of a spring using SpatialStudio. The script creates a colorful metallic spring that bounces, compresses, and extends inside a cubic 3D space, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128

  • Generates a metallic spring with:

    • Helical coil structure made of connected voxel segments
    • Realistic compression and extension motion
    • Metallic sheen with highlights and shadows
    • Dynamic bounce animation
  • Animates the spring compressing and extending for 6 seconds at 30 FPS

  • Outputs the file spring.splv that you can play in your viewer


How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Helical geometry The spring is constructed using parametric equations that create a 3D helix with varying pitch.

  3. Compression animation The spring's height and coil spacing change over time using sine waves to create realistic bouncing motion.

  4. Metallic appearance Multiple shades of gray and silver create depth, with white highlights simulating metal reflections.

  5. Animation loop A normalized time variable t cycles from 0 → 2π, making the compression and extension loop smoothly.

  6. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into spring.py and run:

python spring.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 6
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/spring.splv"

# Spring settings
SPRING_RADIUS = 15
SPRING_HEIGHT_BASE = 50
COIL_THICKNESS = 3
COIL_COUNT = 8

def add_voxel(volume, x, y, z, color):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = 255

def get_spring_colors():
    return {
        'base': (120, 120, 120),      # Base metal color
        'dark': (80, 80, 80),         # Shadow areas
        'bright': (180, 180, 180),    # Lit areas
        'highlight': (255, 255, 255)  # Metallic shine
    }

def generate_spring_coil(volume, cx, cy, cz, compression_factor, t):
    colors = get_spring_colors()
    
    # Calculate spring height with compression
    current_height = SPRING_HEIGHT_BASE * compression_factor
    
    # Generate points along the helical path
    steps = int(COIL_COUNT * 50)  # Points per full spring
    
    for i in range(steps):
        # Parametric helix equations
        theta = (i / steps) * COIL_COUNT * 2 * np.pi
        height_progress = i / steps
        
        # Spring position along helix
        x = cx + SPRING_RADIUS * np.cos(theta)
        z = cz + SPRING_RADIUS * np.sin(theta)
        y = cy - current_height/2 + height_progress * current_height
        
        # Add thickness to the coil
        for dx in range(-COIL_THICKNESS, COIL_THICKNESS+1):
            for dy in range(-COIL_THICKNESS//2, COIL_THICKNESS//2+1):
                for dz in range(-COIL_THICKNESS, COIL_THICKNESS+1):
                    if dx*dx + dy*dy + dz*dz <= COIL_THICKNESS*COIL_THICKNESS:
                        # Calculate lighting based on position
                        light_factor = (np.cos(theta) + 1) / 2  # Simple lighting
                        
                        # Choose color based on lighting and position
                        if light_factor > 0.8:
                            color = colors['highlight']
                        elif light_factor > 0.6:
                            color = colors['bright']
                        elif light_factor > 0.3:
                            color = colors['base']
                        else:
                            color = colors['dark']
                        
                        final_x = int(x + dx)
                        final_y = int(y + dy)
                        final_z = int(z + dz)
                        
                        add_voxel(volume, final_x, final_y, final_z, color)

def generate_spring_ends(volume, cx, cy, cz, compression_factor, t):
    """Generate flat end caps for the spring"""
    colors = get_spring_colors()
    current_height = SPRING_HEIGHT_BASE * compression_factor
    
    # Top and bottom end positions
    top_y = int(cy + current_height/2)
    bottom_y = int(cy - current_height/2)
    
    # Draw circular end caps
    for dx in range(-SPRING_RADIUS-2, SPRING_RADIUS+3):
        for dz in range(-SPRING_RADIUS-2, SPRING_RADIUS+3):
            distance = np.sqrt(dx*dx + dz*dz)
            if distance <= SPRING_RADIUS + 2:
                # Add end caps with some thickness
                for dy in range(-1, 2):
                    if distance < SPRING_RADIUS - 2:
                        color = colors['base']
                    else:
                        color = colors['dark']
                    
                    add_voxel(volume, cx+dx, top_y+dy, cz+dz, color)
                    add_voxel(volume, cx+dx, bottom_y+dy, cz+dz, color)

def generate_scene(volume, t):
    # Create bouncing compression effect
    # Spring compresses and extends in a realistic bouncing motion
    base_compression = 0.7 + 0.3 * np.sin(t * 3.0)  # Main bounce
    secondary_bounce = 0.05 * np.sin(t * 12.0)      # Secondary oscillation
    compression_factor = base_compression + secondary_bounce
    
    # Clamp compression to reasonable values
    compression_factor = max(0.4, min(1.2, compression_factor))
    
    # Generate the spring
    generate_spring_coil(volume, CENTER_X, CENTER_Y, CENTER_Z, compression_factor, t)
    generate_spring_ends(volume, CENTER_X, CENTER_Y, CENTER_Z, compression_factor, t)
    
    # Add some floating particles for effect (optional)
    generate_bounce_particles(volume, CENTER_X, CENTER_Y, CENTER_Z, compression_factor, t)

def generate_bounce_particles(volume, cx, cy, cz, compression_factor, t):
    """Add small particles that bounce off the spring"""
    colors = get_spring_colors()
    
    # Only show particles when spring is highly compressed
    if compression_factor < 0.6:
        particle_count = 5
        for i in range(particle_count):
            angle = (i / particle_count) * 2 * np.pi + t * 2
            radius = 25 + 10 * np.sin(t * 4 + i)
            
            px = cx + int(radius * np.cos(angle))
            pz = cz + int(radius * np.sin(angle))
            py = cy + int(20 * np.sin(t * 6 + i * 0.5))
            
            # Small particle
            for dx in range(-1, 2):
                for dy in range(-1, 2):
                    for dz in range(-1, 2):
                        if dx*dx + dy*dy + dz*dz <= 1:
                            add_voxel(volume, px+dx, py+dy, pz+dz, colors['bright'])

# Initialize encoder
enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

# Generate animation frames
for frame in tqdm(range(FRAMES), desc="Generating spring"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2*np.pi
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Next steps

  • Adjust COIL_COUNT to create springs with more or fewer coils
  • Modify the compression_factor calculation for different bounce patterns
  • Change the metallic colors in get_spring_colors() for gold, copper, or other materials
  • Add + int(t*10) to the Y position to make the spring bounce vertically through space
  • Experiment with SPRING_RADIUS and COIL_THICKNESS for different spring proportions