examples

76 interactive examples

hover example to preview

1

Snake 3D

audio
2

Creating Yoyo Animation

3

Creating Wooden Planks Animation

4

Creating Windstorm Animation

5

Creating Windmill Animation

6

Creating Whale Animation

7

Creating Waterfall Animation

8

Creating Volcano Animation

9

Creating Vaporwave Animation

10

Creating Tree Animation

11

Creating Tornado Animation

12

Creating Sun Animation

13

Creating Stone Wall Animation

14

Creating Spring Animation

15

Creating Spider Animation

16

Creating Spaceship Animation

17

Creating Solar System Educational Animation

18

Creating Solar System Animation

19

Creating Snowglobe Animation

20

Creating Snake Animation

21

Creating Sailboat Animation

22

Creating Robot Animation

23

Creating River Rapids Animation

24

Creating Rainbow Animation

25

Creating Prism Animation

26

Creating Pinwheel Animation

27

Creating Pine Tree Animation

28

Creating Phoenix Animation

29

Creating Pendulum Animation

30

Creating Octopus Animation

31

Creating Mushroom Animation

32

Creating Metronome Animation

33

Creating Meteor Animation

34

Creating Metal Plates Animation

35

Creating Lissajous Animation

36

Creating Lightning Animation

37

Creating Lighthouse Animation

38

Creating Lava Lamp Animation

39

Creating Lantern Animation

40

Creating Kite Animation

41

Creating Kaleidoscope Animation

42

Creating Jellyfish Animation

43

Creating Inner Planets Orbit Animation

44

Creating Hourglass Animation

45

Creating Hive Animation

46

Creating Grass Animation

47

Creating Geyser Animation

48

Creating Gear Animation

49

Creating Fountain Animation

50

Creating Flower Animation

51

Creating Fish Animation

52

Creating Fireworks Animation

53

Creating Fern Animation

54

Creating Earth Orbit Animation

55

Creating Dragon Animation

56

Creating Disco Ball Animation

57

Creating Demon Animation

58

Creating Crystallization Animation

59

Creating Crystal Animation

60

Creating Cosmic Formation Animation

61

Creating Coral Reef Animation

62

Creating Compass Animation

63

Creating Cloud Animation

64

Creating Clock Animation

65

Creating Castle Animation

66

Creating Carousel Animation

67

Creating Candle Animation

68

Creating Campfire Animation

69

Creating Cactus Animation

70

Creating Butterfly Animation

71

Creating Bush Animation

72

Creating Brick Wall Animation

73

Creating Blackhole Animation

74

Creating Beehive Animation

75

Creating Aurora Animation

76

🎈 Floating Balloons

hover for preview

Creating Kite Animation

published on 8/21/2025
interactive example

3D Voxel Animation: Flying Kites

This guide walks you through how to generate a looping 3D voxel animation of kites using SpatialStudio. The script creates colorful kites that fly, dance, and sway in the wind inside a cubic 3D space, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128
  • Spawns 6 kites, each with:
    • A diamond-shaped voxel body with colorful patterns
    • A long flowing tail with ribbons
    • Dynamic wind movement and rotation
  • Animates them soaring through the sky for 8 seconds at 30 FPS
  • Outputs the file kites.splv that you can play in your viewer

How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Kite body Kites are drawn as diamond shapes with geometric patterns and bright colors.

  3. Tail ribbons Each kite gets a long, wavy tail made of colorful segments that flutter in the wind.

  4. Wind simulation Sine and cosine functions create natural swaying, dipping, and rising motions.

  5. Animation loop A normalized time variable t cycles from 0 → 2π, ensuring the motion loops smoothly.

  6. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into kites.py and run:

python kites.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 8
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/kites.splv"

# Kite settings
KITE_COUNT = 6
KITE_SIZE = 12
TAIL_LENGTH = 35

def add_voxel(volume, x, y, z, color):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = 255

def generate_kite_body(volume, cx, cy, cz, color, size, t, kite_id):
    # Create diamond shape
    for dx in range(-size, size+1):
        for dy in range(-size, size+1):
            for dz in range(-3, 4):
                # Diamond pattern
                if abs(dx) + abs(dy) <= size and abs(dz) <= 2:
                    # Add pattern based on position
                    pattern_x = dx + size
                    pattern_y = dy + size
                    
                    # Create geometric patterns
                    if (pattern_x + pattern_y) % 4 < 2:
                        brightness = 1.2
                    else:
                        brightness = 0.8
                    
                    # Add some animation to the pattern
                    wave = np.sin(t * 2.0 + kite_id * 0.5) * 0.1
                    brightness += wave
                    
                    final_color = tuple(min(255, int(c * brightness)) for c in color)
                    add_voxel(volume, cx+dx, cy+dy, cz+dz, final_color)
    
    # Add kite frame (darker lines)
    frame_color = tuple(int(c * 0.3) for c in color)
    # Vertical line
    for dy in range(-size, size+1):
        add_voxel(volume, cx, cy+dy, cz, frame_color)
    # Horizontal line
    for dx in range(-size, size+1):
        add_voxel(volume, cx+dx, cy, cz, frame_color)

def generate_kite_tail(volume, cx, cy, cz, t, kite_id):
    tail_colors = [
        (255, 100, 100), (100, 255, 100), (100, 100, 255),
        (255, 255, 100), (255, 100, 255), (100, 255, 255)
    ]
    
    for i in range(TAIL_LENGTH):
        segment = i / TAIL_LENGTH
        
        # Tail follows behind the kite with wave motion
        wave_x = np.sin(t * 3.0 + i * 0.3 + kite_id) * (3 + segment * 2)
        wave_z = np.cos(t * 2.5 + i * 0.2 + kite_id) * (2 + segment * 1.5)
        wave_y = np.sin(t * 1.8 + i * 0.4 + kite_id) * segment * 3
        
        tx = cx + int(wave_x)
        ty = cy - int(segment * 15) + int(wave_y)  # Tail hangs down
        tz = cz + int(wave_z)
        
        # Alternate colors along the tail
        color_idx = (i // 3) % len(tail_colors)
        color = tail_colors[color_idx]
        
        # Make tail segments slightly larger
        for dx in range(-1, 2):
            for dy in range(-1, 2):
                if dx*dx + dy*dy <= 1:
                    add_voxel(volume, tx+dx, ty+dy, tz, color)

def generate_kite_swarm(volume, t):
    kite_colors = [
        (255, 0, 0),     # Red
        (0, 255, 0),     # Green
        (0, 0, 255),     # Blue
        (255, 165, 0),   # Orange
        (255, 0, 255),   # Magenta
        (255, 255, 0),   # Yellow
    ]
    
    for i in range(KITE_COUNT):
        # Each kite follows a different flight path
        angle = (i / KITE_COUNT) * 2 * np.pi
        
        # Create circular motion with some randomness
        radius = 25 + 10 * np.sin(i * 1.3)
        height_offset = 15 * np.sin(t * 0.8 + i * 0.7)
        
        # Wind effects
        wind_x = np.sin(t * 1.2 + i * 0.5) * 8
        wind_y = np.cos(t * 0.9 + i * 0.3) * 6
        wind_z = np.sin(t * 1.5 + i * 0.8) * 10
        
        kx = CENTER_X + int(radius * np.cos(angle + t * 0.4) + wind_x)
        ky = CENTER_Y + int(height_offset + wind_y)
        kz = CENTER_Z + int(radius * np.sin(angle + t * 0.3) + wind_z)
        
        color = kite_colors[i % len(kite_colors)]
        
        # Generate kite and its tail
        generate_kite_body(volume, kx, ky, kz, color, KITE_SIZE, t, i)
        generate_kite_tail(volume, kx, ky, kz, t, i)

def add_wind_particles(volume, t):
    # Add some wind effect particles
    particle_color = (200, 200, 255)
    
    for i in range(50):
        # Create moving particles to show wind
        px = int((i * 17 + t * 20) % SIZE)
        py = int((i * 23 + t * 15) % SIZE)
        pz = int((i * 31 + t * 25) % SIZE)
        
        # Make particles fade in and out
        alpha = int(128 * (0.5 + 0.5 * np.sin(t * 4 + i * 0.1)))
        if alpha > 50:  # Only show visible particles
            add_voxel(volume, px, py, pz, particle_color)

def generate_scene(volume, t):
    generate_kite_swarm(volume, t)
    add_wind_particles(volume, t)

enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

for frame in tqdm(range(FRAMES), desc="Generating flying kites"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2 * np.pi
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Next steps

  • Change KITE_COUNT to add more kites to the sky
  • Modify kite_colors to use your favorite color palette
  • Adjust TAIL_LENGTH to make shorter or longer kite tails
  • Experiment with wind strength by changing the wave amplitudes
  • Add ground elements by drawing voxels at low Y coordinates
  • Create different kite shapes by modifying the diamond pattern logic