examples

79 interactive examples

1

Snake 3D

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Creating Yoyo Animation

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3

Creating Wooden Planks Animation

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Aug 21
4

Creating Windstorm Animation

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Aug 21
5

Creating Windmill Animation

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Aug 21
6

Creating Whale Animation

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Aug 21
7

Creating Waterfall Animation

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Aug 21
8

Creating Volcano Animation

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Aug 21
9

Creating Vaporwave Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
10

Creating Tree Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
11

Creating Tornado Animation

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Aug 21
12

Creating Sun Animation

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Aug 21
13

Creating Stone Wall Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
14

Creating Spring Animation

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Aug 21
15

Creating Spider Animation

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Aug 21
16

Creating Spaceship Animation

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Aug 21
17

Creating Solar System Narration.Txt Animation

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Aug 21
18

Creating Solar System Educational Animation

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Aug 21
19

Creating Solar System Animation

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Aug 21
20

Creating Snowglobe Animation

Snowglobe Animation Tutorial This guide walks you through...

Aug 21
21

Creating Snake Animation

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Aug 21
22

Creating Script Generation Warning.Md Animation

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Aug 21
23

Creating Sailboat Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
24

Creating Robot Animation

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Aug 21
25

Creating River Rapids Animation

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Aug 21
26

Creating Rainbow Animation

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Aug 21
27

Creating Prism Animation

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Aug 21
28

Creating Pinwheel Animation

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Aug 21
29

Creating Pine Tree Animation

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Aug 21
30

Creating Phoenix Animation

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Aug 21
31

Creating Pendulum Animation

Pendulum - 3D Voxel Animation Learning Example This guide...

Aug 21
32

Creating Octopus Animation

3D Voxel Animation: Octopus This guide walks you through...

Aug 21
33

Creating Mushroom Animation

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Aug 21
34

Creating Metronome Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
35

Creating Meteor Animation

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Aug 21
36

Creating Metal Plates Animation

Creating 3D Voxel Metal Plates Animation This guide walks...

Aug 21
37

Creating Lissajous Animation

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Aug 21
38

Creating Lightning Animation

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Aug 21
39

Creating Lighthouse Animation

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Aug 21
40

Creating Lava Lamp Animation

3D Voxel Animation: Lava Lamp This guide walks you throug...

Aug 21
41

Creating Lantern Animation

3D Voxel Lantern Animation Tutorial This guide walks you...

Aug 21
42

Creating Kite Animation

3D Voxel Animation: Flying Kites This guide walks you thr...

Aug 21
43

Creating Kaleidoscope Animation

Kaleidoscope 3D Voxel Animation Tutorial This guide walks...

Aug 21
44

Creating Jellyfish Animation

Creating 3D Voxel Jellyfish Animation This guide walks yo...

Aug 21
45

Creating Inner Planets Orbit Animation

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Aug 21
46

Creating Hourglass Animation

Hourglass Animation Tutorial This guide walks you through...

Aug 21
47

Creating Hive Animation

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Aug 21
48

Creating Grass Animation

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Aug 21
49

Creating Geyser Animation

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Aug 21
50

Creating Gear Animation

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Aug 21
51

Creating Fountain Animation

3D Voxel Animation: Fountain This guide walks you through...

Aug 21
52

Creating Flower Animation

3D Voxel Animation Tutorial: Flower This guide walks you...

Aug 21
53

Creating Fish Animation

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Aug 21
54

Creating Fireworks Animation

3D Voxel Fireworks Animation Tutorial This guide walks yo...

Aug 21
55

Creating Fireflies Lissajous Fast.Splv Animation

3D Voxel Animation Guide: Fireflies Following Lissajous Cu...

Aug 21
56

Creating Fern Animation

3D Voxel Animation: Fern This guide walks you through how...

Aug 21
57

Creating Earth Orbit Animation

Earth Orbit Animation - 3D Voxel Learning Example This gu...

Aug 21
58

Creating Dragon Animation

Dragon - 3D Voxel Animation Learning Example This guide w...

Aug 21
59

Creating Disco Ball Animation

Disco Ball - 3D Voxel Animation Learning Example This gui...

Aug 21
60

Creating Demon Animation

Creating a 3D Voxel Demon Animation This guide walks you...

Aug 21
61

Creating Crystallization Animation

Crystallization Animation Tutorial This guide walks you t...

Aug 21
62

Creating Crystal Animation

Crystal - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
63

Creating Cosmic Formation Animation

Cosmic Formation - 3D Voxel Animation Guide This guide wa...

Aug 21
64

Creating Coral Reef Animation

Coral Reef - 3D Voxel Animation Learning Example This gui...

Aug 21
65

Creating Compass Animation

Compass - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
66

Creating Cloud Animation

3D Voxel Cloud Animation Tutorial This guide walks you th...

Aug 21
67

Creating Clock Animation

3D Voxel Clock Animation Tutorial This guide walks you th...

Aug 21
68

Creating Castle Animation

Castle 3D Voxel Animation Tutorial This guide walks you t...

Aug 21
69

Creating Carousel Animation

Carousel Animation - 3D Voxel Learning Example This guide...

Aug 21
70

Creating Candle Animation

3D Voxel Animation: Candle This guide walks you through h...

Aug 21
71

Creating Campfire Animation

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Aug 21
72

Creating Cactus Animation

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Aug 21
73

Creating Butterfly Animation

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Aug 21
74

Creating Bush Animation

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Aug 21
75

Creating Brick Wall Animation

Creating a 3D Voxel Brick Wall Animation This guide walks...

Aug 21
76

Creating Blackhole Animation

3D Voxel Animation Tutorial: Black Hole This guide walks...

Aug 21
77

Creating Beehive Animation

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Aug 21
78

Creating Aurora Animation

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Aug 21
79

🎈 Floating Balloons

This guide walks you through how to generate a looping 3D vo...

Aug 21
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Creating Kite Animation

published on 8/21/2025
interactive example

3D Voxel Animation: Flying Kites

This guide walks you through how to generate a looping 3D voxel animation of kites using SpatialStudio. The script creates colorful kites that fly, dance, and sway in the wind inside a cubic 3D space, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128
  • Spawns 6 kites, each with:
    • A diamond-shaped voxel body with colorful patterns
    • A long flowing tail with ribbons
    • Dynamic wind movement and rotation
  • Animates them soaring through the sky for 8 seconds at 30 FPS
  • Outputs the file kites.splv that you can play in your viewer

How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Kite body Kites are drawn as diamond shapes with geometric patterns and bright colors.

  3. Tail ribbons Each kite gets a long, wavy tail made of colorful segments that flutter in the wind.

  4. Wind simulation Sine and cosine functions create natural swaying, dipping, and rising motions.

  5. Animation loop A normalized time variable t cycles from 0 → 2π, ensuring the motion loops smoothly.

  6. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into kites.py and run:

python kites.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 8
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/kites.splv"

# Kite settings
KITE_COUNT = 6
KITE_SIZE = 12
TAIL_LENGTH = 35

def add_voxel(volume, x, y, z, color):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = 255

def generate_kite_body(volume, cx, cy, cz, color, size, t, kite_id):
    # Create diamond shape
    for dx in range(-size, size+1):
        for dy in range(-size, size+1):
            for dz in range(-3, 4):
                # Diamond pattern
                if abs(dx) + abs(dy) <= size and abs(dz) <= 2:
                    # Add pattern based on position
                    pattern_x = dx + size
                    pattern_y = dy + size
                    
                    # Create geometric patterns
                    if (pattern_x + pattern_y) % 4 < 2:
                        brightness = 1.2
                    else:
                        brightness = 0.8
                    
                    # Add some animation to the pattern
                    wave = np.sin(t * 2.0 + kite_id * 0.5) * 0.1
                    brightness += wave
                    
                    final_color = tuple(min(255, int(c * brightness)) for c in color)
                    add_voxel(volume, cx+dx, cy+dy, cz+dz, final_color)
    
    # Add kite frame (darker lines)
    frame_color = tuple(int(c * 0.3) for c in color)
    # Vertical line
    for dy in range(-size, size+1):
        add_voxel(volume, cx, cy+dy, cz, frame_color)
    # Horizontal line
    for dx in range(-size, size+1):
        add_voxel(volume, cx+dx, cy, cz, frame_color)

def generate_kite_tail(volume, cx, cy, cz, t, kite_id):
    tail_colors = [
        (255, 100, 100), (100, 255, 100), (100, 100, 255),
        (255, 255, 100), (255, 100, 255), (100, 255, 255)
    ]
    
    for i in range(TAIL_LENGTH):
        segment = i / TAIL_LENGTH
        
        # Tail follows behind the kite with wave motion
        wave_x = np.sin(t * 3.0 + i * 0.3 + kite_id) * (3 + segment * 2)
        wave_z = np.cos(t * 2.5 + i * 0.2 + kite_id) * (2 + segment * 1.5)
        wave_y = np.sin(t * 1.8 + i * 0.4 + kite_id) * segment * 3
        
        tx = cx + int(wave_x)
        ty = cy - int(segment * 15) + int(wave_y)  # Tail hangs down
        tz = cz + int(wave_z)
        
        # Alternate colors along the tail
        color_idx = (i // 3) % len(tail_colors)
        color = tail_colors[color_idx]
        
        # Make tail segments slightly larger
        for dx in range(-1, 2):
            for dy in range(-1, 2):
                if dx*dx + dy*dy <= 1:
                    add_voxel(volume, tx+dx, ty+dy, tz, color)

def generate_kite_swarm(volume, t):
    kite_colors = [
        (255, 0, 0),     # Red
        (0, 255, 0),     # Green
        (0, 0, 255),     # Blue
        (255, 165, 0),   # Orange
        (255, 0, 255),   # Magenta
        (255, 255, 0),   # Yellow
    ]
    
    for i in range(KITE_COUNT):
        # Each kite follows a different flight path
        angle = (i / KITE_COUNT) * 2 * np.pi
        
        # Create circular motion with some randomness
        radius = 25 + 10 * np.sin(i * 1.3)
        height_offset = 15 * np.sin(t * 0.8 + i * 0.7)
        
        # Wind effects
        wind_x = np.sin(t * 1.2 + i * 0.5) * 8
        wind_y = np.cos(t * 0.9 + i * 0.3) * 6
        wind_z = np.sin(t * 1.5 + i * 0.8) * 10
        
        kx = CENTER_X + int(radius * np.cos(angle + t * 0.4) + wind_x)
        ky = CENTER_Y + int(height_offset + wind_y)
        kz = CENTER_Z + int(radius * np.sin(angle + t * 0.3) + wind_z)
        
        color = kite_colors[i % len(kite_colors)]
        
        # Generate kite and its tail
        generate_kite_body(volume, kx, ky, kz, color, KITE_SIZE, t, i)
        generate_kite_tail(volume, kx, ky, kz, t, i)

def add_wind_particles(volume, t):
    # Add some wind effect particles
    particle_color = (200, 200, 255)
    
    for i in range(50):
        # Create moving particles to show wind
        px = int((i * 17 + t * 20) % SIZE)
        py = int((i * 23 + t * 15) % SIZE)
        pz = int((i * 31 + t * 25) % SIZE)
        
        # Make particles fade in and out
        alpha = int(128 * (0.5 + 0.5 * np.sin(t * 4 + i * 0.1)))
        if alpha > 50:  # Only show visible particles
            add_voxel(volume, px, py, pz, particle_color)

def generate_scene(volume, t):
    generate_kite_swarm(volume, t)
    add_wind_particles(volume, t)

enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

for frame in tqdm(range(FRAMES), desc="Generating flying kites"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2 * np.pi
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Next steps

  • Change KITE_COUNT to add more kites to the sky
  • Modify kite_colors to use your favorite color palette
  • Adjust TAIL_LENGTH to make shorter or longer kite tails
  • Experiment with wind strength by changing the wave amplitudes
  • Add ground elements by drawing voxels at low Y coordinates
  • Create different kite shapes by modifying the diamond pattern logic