examples

79 interactive examples

1

Snake 3D

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Aug 22
2

Creating Yoyo Animation

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Aug 21
3

Creating Wooden Planks Animation

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Aug 21
4

Creating Windstorm Animation

Windstorm - 3D Voxel Animation Learning Example This guid...

Aug 21
5

Creating Windmill Animation

Windmill - 3D Voxel Animation Tutorial This guide walks y...

Aug 21
6

Creating Whale Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
7

Creating Waterfall Animation

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Aug 21
8

Creating Volcano Animation

3D Voxel Animation: Volcano This guide walks you through...

Aug 21
9

Creating Vaporwave Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
10

Creating Tree Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
11

Creating Tornado Animation

Tornado - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
12

Creating Sun Animation

Sun - 3D Voxel Animation Learning Example This guide walk...

Aug 21
13

Creating Stone Wall Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
14

Creating Spring Animation

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Aug 21
15

Creating Spider Animation

Spider - 3D Voxel Animation Tutorial This guide walks you...

Aug 21
16

Creating Spaceship Animation

Spaceship Animation Guide This guide walks you through ho...

Aug 21
17

Creating Solar System Narration.Txt Animation

Solar System Narration - 3D Voxel Animation Tutorial This...

Aug 21
18

Creating Solar System Educational Animation

Solar System Educational - 3D Voxel Animation This guide...

Aug 21
19

Creating Solar System Animation

Solar System - 3D Voxel Animation Tutorial This guide wal...

Aug 21
20

Creating Snowglobe Animation

Snowglobe Animation Tutorial This guide walks you through...

Aug 21
21

Creating Snake Animation

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Aug 21
22

Creating Script Generation Warning.Md Animation

Script Generation Warning Animation - 3D Voxel Learning Ex...

Aug 21
23

Creating Sailboat Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
24

Creating Robot Animation

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Aug 21
25

Creating River Rapids Animation

River Rapids - 3D Voxel Animation Learning Example This g...

Aug 21
26

Creating Rainbow Animation

3D Voxel Rainbow Animation Tutorial This guide walks you...

Aug 21
27

Creating Prism Animation

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Aug 21
28

Creating Pinwheel Animation

Creating a Spinning Pinwheel Animation with SpatialStudio...

Aug 21
29

Creating Pine Tree Animation

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Aug 21
30

Creating Phoenix Animation

Phoenix - 3D Voxel Animation Learning Example This guide...

Aug 21
31

Creating Pendulum Animation

Pendulum - 3D Voxel Animation Learning Example This guide...

Aug 21
32

Creating Octopus Animation

3D Voxel Animation: Octopus This guide walks you through...

Aug 21
33

Creating Mushroom Animation

3D Voxel Mushroom Animation Tutorial This guide walks you...

Aug 21
34

Creating Metronome Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
35

Creating Meteor Animation

Meteor - 3D Voxel Animation Guide This guide walks you th...

Aug 21
36

Creating Metal Plates Animation

Creating 3D Voxel Metal Plates Animation This guide walks...

Aug 21
37

Creating Lissajous Animation

Lissajous Curves - 3D Voxel Animation Learning Example Th...

Aug 21
38

Creating Lightning Animation

Lightning - 3D Voxel Animation Learning Example This guid...

Aug 21
39

Creating Lighthouse Animation

Creating a Lighthouse Animation This guide walks you thro...

Aug 21
40

Creating Lava Lamp Animation

3D Voxel Animation: Lava Lamp This guide walks you throug...

Aug 21
41

Creating Lantern Animation

3D Voxel Lantern Animation Tutorial This guide walks you...

Aug 21
42

Creating Kite Animation

3D Voxel Animation: Flying Kites This guide walks you thr...

Aug 21
43

Creating Kaleidoscope Animation

Kaleidoscope 3D Voxel Animation Tutorial This guide walks...

Aug 21
44

Creating Jellyfish Animation

Creating 3D Voxel Jellyfish Animation This guide walks yo...

Aug 21
45

Creating Inner Planets Orbit Animation

Inner Planets Orbit - 3D Voxel Animation This guide walks...

Aug 21
46

Creating Hourglass Animation

Hourglass Animation Tutorial This guide walks you through...

Aug 21
47

Creating Hive Animation

3D Voxel Animation Tutorial: Animated Hive This guide wal...

Aug 21
48

Creating Grass Animation

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Aug 21
49

Creating Geyser Animation

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Aug 21
50

Creating Gear Animation

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Aug 21
51

Creating Fountain Animation

3D Voxel Animation: Fountain This guide walks you through...

Aug 21
52

Creating Flower Animation

3D Voxel Animation Tutorial: Flower This guide walks you...

Aug 21
53

Creating Fish Animation

Fish Swimming Animation This guide walks you through how...

Aug 21
54

Creating Fireworks Animation

3D Voxel Fireworks Animation Tutorial This guide walks yo...

Aug 21
55

Creating Fireflies Lissajous Fast.Splv Animation

3D Voxel Animation Guide: Fireflies Following Lissajous Cu...

Aug 21
56

Creating Fern Animation

3D Voxel Animation: Fern This guide walks you through how...

Aug 21
57

Creating Earth Orbit Animation

Earth Orbit Animation - 3D Voxel Learning Example This gu...

Aug 21
58

Creating Dragon Animation

Dragon - 3D Voxel Animation Learning Example This guide w...

Aug 21
59

Creating Disco Ball Animation

Disco Ball - 3D Voxel Animation Learning Example This gui...

Aug 21
60

Creating Demon Animation

Creating a 3D Voxel Demon Animation This guide walks you...

Aug 21
61

Creating Crystallization Animation

Crystallization Animation Tutorial This guide walks you t...

Aug 21
62

Creating Crystal Animation

Crystal - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
63

Creating Cosmic Formation Animation

Cosmic Formation - 3D Voxel Animation Guide This guide wa...

Aug 21
64

Creating Coral Reef Animation

Coral Reef - 3D Voxel Animation Learning Example This gui...

Aug 21
65

Creating Compass Animation

Compass - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
66

Creating Cloud Animation

3D Voxel Cloud Animation Tutorial This guide walks you th...

Aug 21
67

Creating Clock Animation

3D Voxel Clock Animation Tutorial This guide walks you th...

Aug 21
68

Creating Castle Animation

Castle 3D Voxel Animation Tutorial This guide walks you t...

Aug 21
69

Creating Carousel Animation

Carousel Animation - 3D Voxel Learning Example This guide...

Aug 21
70

Creating Candle Animation

3D Voxel Animation: Candle This guide walks you through h...

Aug 21
71

Creating Campfire Animation

Campfire - 3D Voxel Animation Learning Example This guide...

Aug 21
72

Creating Cactus Animation

3D Voxel Animation: Cactus This guide walks you through h...

Aug 21
73

Creating Butterfly Animation

Creating a 3D Voxel Butterfly Animation This guide walks...

Aug 21
74

Creating Bush Animation

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Aug 21
75

Creating Brick Wall Animation

Creating a 3D Voxel Brick Wall Animation This guide walks...

Aug 21
76

Creating Blackhole Animation

3D Voxel Animation Tutorial: Black Hole This guide walks...

Aug 21
77

Creating Beehive Animation

3D Voxel Animation: Beehive This guide walks you through...

Aug 21
78

Creating Aurora Animation

Creating a 3D Voxel Aurora Animation This guide walks you...

Aug 21
79

🎈 Floating Balloons

This guide walks you through how to generate a looping 3D vo...

Aug 21
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Creating Solar System Animation

published on 8/21/2025
interactive example

Solar System - 3D Voxel Animation Tutorial

This guide walks you through how to generate a looping 3D voxel animation of a solar system using SpatialStudio. The script creates a miniature solar system with planets orbiting around a glowing sun inside a cubic 3D space, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128
  • Spawns a central sun with a glowing effect
  • Creates 6 planets of different sizes, each with:
    • Unique orbital paths and speeds
    • Realistic colors and textures
    • Some planets have small moons
  • Animates orbital motion for 12 seconds at 30 FPS
  • Outputs the file solar_system.splv that you can play in your viewer

How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Central sun A bright yellow-orange sphere at the center with animated glow effects and surface detail.

  3. Planetary orbits Each planet follows circular orbital paths at different distances and speeds using trigonometric functions.

  4. Planet rendering Planets are drawn as spheres with color variations and surface textures using noise functions.

  5. Moons Some planets have smaller orbiting bodies that follow sub-orbital paths.

  6. Animation loop A normalized time variable t cycles from 0 → 2π, ensuring all orbital motions loop smoothly.

  7. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into solar_system.py and run:

python solar_system.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 12
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/solar_system.splv"

# Solar system settings
SUN_RADIUS = 8
PLANET_COUNT = 6

def add_voxel(volume, x, y, z, color):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = 255

def generate_sun(volume, cx, cy, cz, t):
    sun_color = (255, 200, 50)
    glow_color = (255, 150, 0)
    
    # Main sun body with animated surface
    for dx in range(-SUN_RADIUS, SUN_RADIUS+1):
        for dy in range(-SUN_RADIUS, SUN_RADIUS+1):
            for dz in range(-SUN_RADIUS, SUN_RADIUS+1):
                dist = np.sqrt(dx*dx + dy*dy + dz*dz)
                if dist <= SUN_RADIUS:
                    # Animated surface detail
                    surface_noise = np.sin(dx*0.4 + t*2) + np.cos(dy*0.3 + t*1.5) + np.sin(dz*0.5 + t*2.5)
                    brightness = 1.0 + surface_noise * 0.15
                    final_color = tuple(min(255, int(c * brightness)) for c in sun_color)
                    add_voxel(volume, cx+dx, cy+dy, cz+dz, final_color)
    
    # Glow effect
    glow_radius = SUN_RADIUS + 3
    for dx in range(-glow_radius, glow_radius+1):
        for dy in range(-glow_radius, glow_radius+1):
            for dz in range(-glow_radius, glow_radius+1):
                dist = np.sqrt(dx*dx + dy*dy + dz*dz)
                if SUN_RADIUS < dist <= glow_radius:
                    glow_intensity = 1.0 - (dist - SUN_RADIUS) / 3.0
                    if np.random.random() < glow_intensity * 0.3:
                        add_voxel(volume, cx+dx, cy+dy, cz+dz, glow_color)

def generate_planet(volume, cx, cy, cz, radius, color, t, planet_id):
    for dx in range(-radius, radius+1):
        for dy in range(-radius, radius+1):
            for dz in range(-radius, radius+1):
                dist = np.sqrt(dx*dx + dy*dy + dz*dz)
                if dist <= radius:
                    # Planet surface texture
                    texture = np.sin(dx*0.5 + planet_id) + np.cos(dy*0.4 + planet_id*2) + np.sin(dz*0.6 + t*0.5)
                    brightness = 1.0 + texture * 0.2
                    final_color = tuple(min(255, max(50, int(c * brightness))) for c in color)
                    add_voxel(volume, cx+dx, cy+dy, cz+dz, final_color)

def generate_moon(volume, cx, cy, cz, t, planet_angle, moon_orbit_radius):
    moon_radius = 2
    moon_color = (180, 180, 180)
    
    # Moon orbits around planet position
    moon_angle = t * 4.0  # Moons orbit faster
    moon_x = cx + int(moon_orbit_radius * np.cos(moon_angle))
    moon_z = cz + int(moon_orbit_radius * np.sin(moon_angle))
    
    for dx in range(-moon_radius, moon_radius+1):
        for dy in range(-moon_radius, moon_radius+1):
            for dz in range(-moon_radius, moon_radius+1):
                if dx*dx + dy*dy + dz*dz <= moon_radius*moon_radius:
                    add_voxel(volume, moon_x+dx, cy+dy, moon_z+dz, moon_color)

def generate_planets(volume, cx, cy, cz, t):
    # Planet data: (orbit_radius, planet_radius, color, orbital_speed, has_moon, moon_orbit_radius)
    planets = [
        (20, 3, (255, 100, 100), 1.2, False, 0),      # Mercury-like (red)
        (28, 4, (255, 200, 100), 1.0, False, 0),      # Venus-like (yellow)
        (36, 4, (100, 150, 255), 0.8, True, 8),       # Earth-like (blue) with moon
        (45, 3, (255, 100, 50), 0.6, True, 6),        # Mars-like (red-orange) with moon
        (55, 6, (200, 150, 100), 0.4, True, 12),      # Jupiter-like (brown) with moon
        (65, 5, (150, 150, 200), 0.3, False, 0),      # Saturn-like (pale blue)
    ]
    
    for i, (orbit_radius, planet_radius, color, speed, has_moon, moon_orbit_radius) in enumerate(planets):
        # Calculate planet position
        angle = t * speed + i * np.pi / 3  # Offset each planet's starting position
        px = cx + int(orbit_radius * np.cos(angle))
        pz = cz + int(orbit_radius * np.sin(angle))
        py = cy + int(3 * np.sin(t * 0.5 + i))  # Slight vertical oscillation
        
        # Generate planet
        generate_planet(volume, px, py, pz, planet_radius, color, t, i)
        
        # Generate moon if planet has one
        if has_moon:
            generate_moon(volume, px, py, pz, t, angle, moon_orbit_radius)

def generate_orbital_trails(volume, cx, cy, cz, t):
    # Optional: Add faint orbital trail particles
    trail_color = (50, 50, 80)
    orbit_radii = [20, 28, 36, 45, 55, 65]
    
    for radius in orbit_radii:
        for angle_step in range(0, 360, 15):
            angle = np.radians(angle_step)
            tx = cx + int(radius * np.cos(angle))
            tz = cz + int(radius * np.sin(angle))
            if np.random.random() < 0.1:  # Sparse trail effect
                add_voxel(volume, tx, cy, tz, trail_color)

def generate_scene(volume, t):
    # Generate sun at center
    generate_sun(volume, CENTER_X, CENTER_Y, CENTER_Z, t)
    
    # Generate orbiting planets
    generate_planets(volume, CENTER_X, CENTER_Y, CENTER_Z, t)
    
    # Generate orbital trails (optional visual effect)
    generate_orbital_trails(volume, CENTER_X, CENTER_Y, CENTER_Z, t)

enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

for frame in tqdm(range(FRAMES), desc="Generating solar system"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2*np.pi
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Next steps

  • Modify the planets array to add more celestial bodies or change their properties
  • Adjust orbital speeds to create different animation rhythms
  • Add asteroid belts by generating small particles between planet orbits
  • Experiment with different planet colors and textures
  • Create elliptical orbits by modifying the trigonometric calculations
  • Add Saturn-like rings around larger planets