examples

79 interactive examples

1

Snake 3D

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2

Creating Yoyo Animation

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Aug 21
3

Creating Wooden Planks Animation

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Aug 21
4

Creating Windstorm Animation

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Aug 21
5

Creating Windmill Animation

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Aug 21
6

Creating Whale Animation

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Aug 21
7

Creating Waterfall Animation

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Aug 21
8

Creating Volcano Animation

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Aug 21
9

Creating Vaporwave Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
10

Creating Tree Animation

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Aug 21
11

Creating Tornado Animation

Tornado - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
12

Creating Sun Animation

Sun - 3D Voxel Animation Learning Example This guide walk...

Aug 21
13

Creating Stone Wall Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
14

Creating Spring Animation

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Aug 21
15

Creating Spider Animation

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Aug 21
16

Creating Spaceship Animation

Spaceship Animation Guide This guide walks you through ho...

Aug 21
17

Creating Solar System Narration.Txt Animation

Solar System Narration - 3D Voxel Animation Tutorial This...

Aug 21
18

Creating Solar System Educational Animation

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Aug 21
19

Creating Solar System Animation

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Aug 21
20

Creating Snowglobe Animation

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Aug 21
21

Creating Snake Animation

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Aug 21
22

Creating Script Generation Warning.Md Animation

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Aug 21
23

Creating Sailboat Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
24

Creating Robot Animation

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Aug 21
25

Creating River Rapids Animation

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Aug 21
26

Creating Rainbow Animation

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Aug 21
27

Creating Prism Animation

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Aug 21
28

Creating Pinwheel Animation

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Aug 21
29

Creating Pine Tree Animation

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Aug 21
30

Creating Phoenix Animation

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Aug 21
31

Creating Pendulum Animation

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Aug 21
32

Creating Octopus Animation

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Aug 21
33

Creating Mushroom Animation

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Aug 21
34

Creating Metronome Animation

This guide walks you through how to generate a looping 3D vo...

Aug 21
35

Creating Meteor Animation

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Aug 21
36

Creating Metal Plates Animation

Creating 3D Voxel Metal Plates Animation This guide walks...

Aug 21
37

Creating Lissajous Animation

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Aug 21
38

Creating Lightning Animation

Lightning - 3D Voxel Animation Learning Example This guid...

Aug 21
39

Creating Lighthouse Animation

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Aug 21
40

Creating Lava Lamp Animation

3D Voxel Animation: Lava Lamp This guide walks you throug...

Aug 21
41

Creating Lantern Animation

3D Voxel Lantern Animation Tutorial This guide walks you...

Aug 21
42

Creating Kite Animation

3D Voxel Animation: Flying Kites This guide walks you thr...

Aug 21
43

Creating Kaleidoscope Animation

Kaleidoscope 3D Voxel Animation Tutorial This guide walks...

Aug 21
44

Creating Jellyfish Animation

Creating 3D Voxel Jellyfish Animation This guide walks yo...

Aug 21
45

Creating Inner Planets Orbit Animation

Inner Planets Orbit - 3D Voxel Animation This guide walks...

Aug 21
46

Creating Hourglass Animation

Hourglass Animation Tutorial This guide walks you through...

Aug 21
47

Creating Hive Animation

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Aug 21
48

Creating Grass Animation

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Aug 21
49

Creating Geyser Animation

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Aug 21
50

Creating Gear Animation

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Aug 21
51

Creating Fountain Animation

3D Voxel Animation: Fountain This guide walks you through...

Aug 21
52

Creating Flower Animation

3D Voxel Animation Tutorial: Flower This guide walks you...

Aug 21
53

Creating Fish Animation

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Aug 21
54

Creating Fireworks Animation

3D Voxel Fireworks Animation Tutorial This guide walks yo...

Aug 21
55

Creating Fireflies Lissajous Fast.Splv Animation

3D Voxel Animation Guide: Fireflies Following Lissajous Cu...

Aug 21
56

Creating Fern Animation

3D Voxel Animation: Fern This guide walks you through how...

Aug 21
57

Creating Earth Orbit Animation

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Aug 21
58

Creating Dragon Animation

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Aug 21
59

Creating Disco Ball Animation

Disco Ball - 3D Voxel Animation Learning Example This gui...

Aug 21
60

Creating Demon Animation

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Aug 21
61

Creating Crystallization Animation

Crystallization Animation Tutorial This guide walks you t...

Aug 21
62

Creating Crystal Animation

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Aug 21
63

Creating Cosmic Formation Animation

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Aug 21
64

Creating Coral Reef Animation

Coral Reef - 3D Voxel Animation Learning Example This gui...

Aug 21
65

Creating Compass Animation

Compass - 3D Voxel Animation Tutorial This guide walks yo...

Aug 21
66

Creating Cloud Animation

3D Voxel Cloud Animation Tutorial This guide walks you th...

Aug 21
67

Creating Clock Animation

3D Voxel Clock Animation Tutorial This guide walks you th...

Aug 21
68

Creating Castle Animation

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Aug 21
69

Creating Carousel Animation

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Aug 21
70

Creating Candle Animation

3D Voxel Animation: Candle This guide walks you through h...

Aug 21
71

Creating Campfire Animation

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Aug 21
72

Creating Cactus Animation

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Aug 21
73

Creating Butterfly Animation

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Aug 21
74

Creating Bush Animation

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Aug 21
75

Creating Brick Wall Animation

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Aug 21
76

Creating Blackhole Animation

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Aug 21
77

Creating Beehive Animation

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78

Creating Aurora Animation

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Aug 21
79

🎈 Floating Balloons

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Aug 21
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Creating Solar System Narration.Txt Animation

published on 8/21/2025
interactive example

Solar System Narration - 3D Voxel Animation Tutorial

This guide walks you through how to generate a looping 3D voxel animation of a solar system using SpatialStudio. The script creates a miniature solar system with planets orbiting around a glowing sun, complete with moons and asteroid belts, all inside a cubic 3D space, then saves the animation to a .splv file.


What this script does

  • Creates a 3D scene of size 128×128×128
  • Spawns a central sun with animated solar flares
  • Generates 8 planets with realistic orbital mechanics:
    • Different sizes, colors, and orbital speeds
    • Unique textures and surface details
    • Some planets include orbiting moons
  • Adds a rotating asteroid belt between Mars and Jupiter
  • Creates twinkling stars in the background
  • Animates everything for 12 seconds at 30 FPS with realistic orbital periods
  • Outputs the file solar_system_narration.splv that you can play in your viewer

How it works (simplified)

  1. Voxel volume Each frame is a 3D grid filled with RGBA values (SIZE × SIZE × SIZE × 4).

  2. Central sun A bright yellow-orange sphere with animated surface activity and glowing corona effects.

  3. Planetary orbits Each planet follows an elliptical path around the sun with different orbital radii and speeds based on real solar system ratios.

  4. Planet surfaces Planets are rendered as spheres with unique colors and procedural surface textures using noise functions.

  5. Moons and asteroids Smaller objects orbit around planets, while a dense asteroid belt rotates between the inner and outer planets.

  6. Animation loop A normalized time variable t cycles from 0 → 2π, with each celestial body having its own orbital period multiplier.

  7. Encoding Frames are passed into splv.Encoder, which writes them into the .splv video file.


Try it yourself

Install requirements first:

pip install spatialstudio numpy tqdm

Then copy this script into solar_system_narration.py and run:

python solar_system_narration.py

Full Script

import numpy as np
from spatialstudio import splv
from tqdm import tqdm

# Scene setup
SIZE, FPS, SECONDS = 128, 30, 12
FRAMES = FPS * SECONDS
CENTER_X = CENTER_Y = CENTER_Z = SIZE // 2
OUT_PATH = "../outputs/solar_system_narration.splv"

# Solar system settings
SUN_RADIUS = 6
PLANET_COUNT = 8
ASTEROID_COUNT = 150

def add_voxel(volume, x, y, z, color):
    if 0 <= x < SIZE and 0 <= y < SIZE and 0 <= z < SIZE:
        volume[x, y, z, :3] = color
        volume[x, y, z, 3] = 255

def generate_sun(volume, cx, cy, cz, t):
    sun_color = (255, 200, 50)
    corona_color = (255, 150, 0)
    
    # Main sun body
    for dx in range(-SUN_RADIUS, SUN_RADIUS+1):
        for dy in range(-SUN_RADIUS, SUN_RADIUS+1):
            for dz in range(-SUN_RADIUS, SUN_RADIUS+1):
                dist = np.sqrt(dx*dx + dy*dy + dz*dz)
                if dist <= SUN_RADIUS:
                    # Animated surface activity
                    flare = np.sin(dx*0.5 + t*3) * np.cos(dy*0.3 + t*2) * np.sin(dz*0.4 + t*4)
                    brightness = 1.0 + flare * 0.3
                    final_color = tuple(min(255, int(c * brightness)) for c in sun_color)
                    add_voxel(volume, cx+dx, cy+dy, cz+dz, final_color)
                elif dist <= SUN_RADIUS + 2:
                    # Corona effect
                    intensity = max(0, 1.0 - (dist - SUN_RADIUS) / 2.0)
                    if np.random.random() < intensity * 0.3:
                        add_voxel(volume, cx+dx, cy+dy, cz+dz, corona_color)

def generate_planet(volume, cx, cy, cz, radius, color, t, planet_id):
    # Planet surface with texture
    for dx in range(-radius, radius+1):
        for dy in range(-radius, radius+1):
            for dz in range(-radius, radius+1):
                dist = np.sqrt(dx*dx + dy*dy + dz*dz)
                if dist <= radius:
                    # Procedural surface texture
                    noise = np.sin(dx*0.8 + planet_id) * np.cos(dy*0.6 + planet_id) * np.sin(dz*0.7 + planet_id)
                    brightness = 0.8 + noise * 0.2
                    final_color = tuple(min(255, max(50, int(c * brightness))) for c in color)
                    add_voxel(volume, cx+dx, cy+dy, cz+dz, final_color)

def generate_planets(volume, cx, cy, cz, t):
    # Planet data: (name, distance, size, color, orbital_speed, has_moon)
    planets = [
        ("Mercury", 15, 2, (169, 169, 169), 4.0, False),
        ("Venus", 20, 3, (255, 198, 73), 1.6, False),
        ("Earth", 25, 3, (100, 149, 237), 1.0, True),
        ("Mars", 32, 2, (205, 92, 92), 0.5, True),
        ("Jupiter", 45, 5, (255, 140, 0), 0.08, True),
        ("Saturn", 55, 4, (250, 222, 164), 0.03, True),
        ("Uranus", 65, 3, (79, 208, 231), 0.01, False),
        ("Neptune", 72, 3, (70, 130, 180), 0.006, False)
    ]
    
    for i, (name, distance, size, color, speed, has_moon) in enumerate(planets):
        # Calculate planet position
        angle = t * speed + i * 0.5
        px = cx + int(distance * np.cos(angle))
        pz = cz + int(distance * np.sin(angle))
        py = cy + int(2 * np.sin(angle * 0.3))  # Slight vertical variation
        
        generate_planet(volume, px, py, pz, size, color, t, i)
        
        # Add moon if planet has one
        if has_moon:
            moon_angle = t * 8.0 + i
            moon_distance = size + 6
            mx = px + int(moon_distance * np.cos(moon_angle))
            mz = pz + int(moon_distance * np.sin(moon_angle))
            generate_planet(volume, mx, py, mz, 1, (200, 200, 200), t, i + 100)

def generate_asteroid_belt(volume, cx, cy, cz, t):
    asteroid_color = (139, 69, 19)
    
    for i in range(ASTEROID_COUNT):
        # Random but consistent positioning using i as seed
        np.random.seed(i)
        base_distance = 38 + np.random.random() * 8  # Between Mars and Jupiter
        angle_offset = np.random.random() * 2 * np.pi
        height_offset = (np.random.random() - 0.5) * 6
        
        angle = t * 0.2 + angle_offset
        ax = cx + int(base_distance * np.cos(angle))
        az = cz + int(base_distance * np.sin(angle))
        ay = cy + int(height_offset)
        
        add_voxel(volume, ax, ay, az, asteroid_color)

def generate_stars(volume, t):
    star_color = (255, 255, 255)
    # Fixed star positions that twinkle
    np.random.seed(42)  # Fixed seed for consistent star positions
    
    for i in range(200):
        x = np.random.randint(0, SIZE)
        y = np.random.randint(0, SIZE)
        z = np.random.randint(0, SIZE)
        
        # Only place stars far from center
        if np.sqrt((x-CENTER_X)**2 + (y-CENTER_Y)**2 + (z-CENTER_Z)**2) > 80:
            # Twinkling effect
            if np.sin(t * 5 + i * 0.1) > 0.7:
                add_voxel(volume, x, y, z, star_color)

def generate_scene(volume, t):
    generate_stars(volume, t)
    generate_sun(volume, CENTER_X, CENTER_Y, CENTER_Z, t)
    generate_planets(volume, CENTER_X, CENTER_Y, CENTER_Z, t)
    generate_asteroid_belt(volume, CENTER_X, CENTER_Y, CENTER_Z, t)

enc = splv.Encoder(SIZE, SIZE, SIZE, framerate=FPS, outputPath=OUT_PATH, motionVectors="off")

for frame in tqdm(range(FRAMES), desc="Generating solar system"):
    volume = np.zeros((SIZE, SIZE, SIZE, 4), dtype=np.uint8)
    t = (frame / FRAMES) * 2*np.pi
    generate_scene(volume, t)
    enc.encode(splv.Frame(volume, lrAxis="x", udAxis="y", fbAxis="z"))

enc.finish()
print(f"Created {OUT_PATH}")

Customization ideas

  • Adjust orbital speeds: Modify the speed values in the planets list to make orbits faster or slower
  • Add more moons: Set has_moon=True for more planets or create multiple moons per planet
  • Change planet sizes: Edit the size parameter to create gas giants or smaller rocky planets
  • Modify asteroid density: Increase ASTEROID_COUNT for a thicker asteroid belt
  • Add comet trails: Create elongated objects with trailing particles
  • Experiment with colors: Try different planet color schemes or add atmospheric effects

Educational notes

This animation demonstrates several astronomical concepts:

  • Orbital mechanics: Inner planets orbit faster than outer planets (Kepler's laws)
  • Scale relationships: While not to real scale, the relative sizes and distances give a sense of the solar system's structure
  • Asteroid belt: Shows the rocky debris field between Mars and Jupiter
  • Planetary moons: Illustrates how natural satellites orbit their parent planets
  • Solar activity: The animated sun surface represents solar flares and coronal activity

Next steps

  • Try adding Saturn's rings by creating a flat disk of particles around Saturn
  • Implement realistic orbital ellipses instead of perfect circles
  • Add Pluto and other dwarf planets in the outer solar system
  • Create planetary rotation so planets spin as they orbit
  • Experiment with lighting effects to show the day/night cycle on planets